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Once I played in a party of 5 sturdy adventurers: a half-elf evil magician, a high man paladin (good match), a dark elf rogue, a dwarf troll slayer and myself, a human nightblade. All of us were quite successful as far as character development was concerned, and soon we felt pretty sure of ourselves.
But somehow the rogue in our party was not very content with his character, and so he wanted to improve his fighting skills with the use of some poisons. He had some poisons with him but not the right weapons to use them on, so he told the dwarf to use his smithing skills in order to manufacture some knives with some kind of grooves in it to put the poison in. The dwarf thought "hey, easy money" and asked the baron of the castle we were in at the moment if he could use his forge. Of course the baron agreed to this because the dwarf had rescued his life earlier. He began to forge the knives, and 12 strenuous hours and a few bad rolls later, he managed to forge 6(!) knives.
You think that's bad enough? Not at all. He went to the dark elf rogue to give him the knives, but the rogue replied the deal was 30 knives, and so the dwarf kept the knives. Next day went better, and he managed to produce 24 knives in a few hours. Then there was this last roll An enormous fumble later the GM rolled his dices for a few minutes, and at the end he explained what had happened: The dwarf hit the anvil so hard that it rose above him and fell exactly on his head. The dwarf was immediately unconscious and fell back, exactly on the oven that mystically happened to explode. Result: The dwarf lost a lot of his temporary stats, all his gold was melted by the heat and therefore lost, all of the knives destroyed, and of course there was this enormous debt he had to pay the baron for destroying his forge , but that's another story
PS: During all of the explaining all of us roared in disdainful laughter, but soon one of us realised that it have been his knives that were lost and there was no opportunity to get some of these in the near future, and a few sessions later the rogue died because of the fault that he didn't accept the knives in time
Many years ago we where two players playing a boring session with nothing to do (we were mostly hack-and-slashers in those days). We had a plot but as I remember it, it included a giant of big size. We realized we couldn't kill that giant without help so we talked about how we should get help, but this day we could not come up with any ideas at all so I asked the GM if we you could get an arrow of slaying giants or something (it was a joke).
The GM laughed and said if I roll a double '00' (i.e. four zeroes) he could arrange that. I rolled and of course I scored. We didn't believe our eyes. I got the arrow and we killed the giant with the arrow. I never saw anything like that again.
- Zyax
I was playing (and still do) a character named Droon. He was a Rogue, trained to use a two-handed sword. Sadly this character not only had a tendency to fumble, but he had gained the flaws of spasm, rain trauma and last but not least, psychotic temper! He wasnt even specialised in stalking and hiding (with many other rogue-skills).
Well, there were one amazing thing about him...he had 20 Intuition and Empathy (what a Rogue!).
One of my greatest experiences, was when a witch named Jastra. We had just fought some mysterious men and me mate Sirdan (another original name!) had been wounded deeply. So I tried to use First Aid on him. Bad idea! First I roll and fumble with a 01, and my fumble returns 100! I gave my friend an medium A critical!
Later on in the city, I and my good friend Baldur (yet another one) decided to steal weapons from a blacksmith. Another very bad idea! Not only did we do it in daylight, but our miserable stealth abilities made for a greater disturbance and two men from the city guard arrived. But when I charged them (clever as I was), I managed to fumble not once, but two times, and I ended up lying on my back with the one city guard holding me down with his sword to my neck.
But my very talented fellow Baldur had raised his longbow and with a perfect shot instantly killed the other guard. I thought that now that the city guard didn't have his attention directed at me, I could try to get away with fancy move. So I tried Disarm Foe (unarmed). 66! I got spasm! But the city guard couldnt concentrate and Baldur made another killer blow.
We played a Rolemaster campaign in a large city, where a crime syndicate
undermined society by kidnapping important people and replacing them with
dopplegangers. A day's journey outside the city, we found a hideout of some
of the syndicate's henchmen. Clearing the house of minions, kidnappers, doppleganger
breeding pits, you name it, we enter the cellar.
At this point I have to tell you that the GM made a big fuss of the 'Kraken'
(nickname of the organization) being so secretive that most members do not
know their superiors, some do not even know their immediate boss. It turns
out that the members of the organization received their orders via dreams.
In turn they reported back by placing letters in a shaft in their hideout.
The shaft had a permanent teleport spell (of course untraceable) at it's far
end.
That was some anti-climax. We had struggled for some seven/eight all-night
gaming sessions in this city to even find the hideout and now the bosses were
as elusive as before. Again it was already late at night. So instead of trying
to find the guys, we hired somebody who could make a bomb from Keg Oil (a
highly flammable liquid used for blazing ships and blowing breaches into city
walls in the world we played in).
You guessed it, the crimelords received a packet bomb and it was
a direct hit. Apparently they had had some sort of alchemical
lab near the letter receiving room and substances sensitive to
heat. We didn't receive any rewards from authorities, or salvage
any loot, but the big crater was well worth it. It was directly
in the city center by the way.