Rolemaster Moments for February 2002 - page 1

Mage Trouble by Steve Shephard
Chemistry is a dangerous Thing to Ignore! by Marian Münch
Days of Future Past
SAS by Andrew Berry
Inspiration

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Mage Trouble
by Steve Shephard

It couldn`t have happened to a more deserving Mage.

We were playing in Middle Earth and this mage - Goodgreif by name was constantly firing spells into combat. Fortunately the worst consequence so far are a slightly fried Hobbit and a Beorning that has white fur in a large area over his rear end. On this occasion the party were holed up in a shallow cave, warding off several wolves. The mage was behind the Beorning, the Rogue was guarding left and the Beorning was losing his rag with the evil wolves.

The mage Goodgreif decided to shed some light on the situation and cast...66. As his spell went off the Beorning jumped forward to attack. The spell was miscast and the poor mage cast a leaping spell instead. With a distinct lack of grace or manners the cursing mage leapt into the night across the narrow valley. He landed 30 feet up the opposite cliff spread-eagled...ouch. Meanwhile the Beorning was unfortunately bitten on the nose by one of the wolves...cue the Berserk Bear. all the others were frantically cowering in the cave except the Hobbit who was climbing the cliff outside.

Now back to the mage...he decided to once more cast some light. Without reading the spell description he cast his spell. It was a light spell but it was centered on himself, so the mage is lit up brightly half way up the cliff. Now he makes his moving maneuver to hold on to the cliff....oops. With a scream the glowing mage falls face down to the earth amongst the wolves spraining both wrists and stunning himself. If it wasn't for the athleticism of the hobbit who decided to leap onto the back of one wolf whilst the Beorning was gutting another who knows what would have happened. The Hobbit Marmadoc (see Trick Shoes) gracefully jumped for the wolf, missed and ended up face to face with the business end. He drew his blade and (with an amazing set of rolls) stabbed it cleanly through the heart dropping it where it stood. The youngest member of our group (the Rogue) decided he would fend of the massive bear form Beorning (with his Rapier) needless to say he was lucky to survive the resulting critical as a huge paw smashed him aside. Complete chaos and nobody died. Wait till next time.

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Chemistry is a dangerous thing to ignore!
by Marian Münch

When our party was combating a band of drug-smugglers in Sel-Kai they had to follow them through the labyrinth of the canalisation. The problem with that was mainly the new magician in the party, because he just learned a couple new spells, which should prove to be dangerous.

There is a saying that "nothing smells like Sel-Kai in summer"! And where does the smell come from? Excrements and their gases! That's what our party didn't think about!

With tempers already pushed high by a combat before the chase and nerves even more strained by the description of the dirty and stinking tunnels, filled with rotten things and foul air, they finally managed to corner the smugglers in a dead-end. Not really thinking about what could be done to knock them out - because they all just wanted to get out there really fast - the magician thought even less and suddenly hurled his new learned fireball at the bad boys.

Well, it killed them instantly, but also managed to ignite the gas in the canalisation, which blew up! The flame wave which moved through the tunnels got the party with a full blast: all where reduced to ashes leaving only a few burned boots in the cool water where the party just stood!

(The moral? Always think before you act AND always pay attention in chemistry at s school!)

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Days of Future Past

This particular adventure had its roots in an escapade several years prior.

In that earlier adventure the party had quite literally come face to face with a small coven of Medusa's. The exposure was purposefully limited by the coven so as to not kill the party, but simply turn them to statues.

Fast forward nearly a half century to a point in time where their once proud kingdom was an embattled series of city states falling beneath the onslaught of an alliance backed by the Evil Lord of the world. The children of the party had finally located their statued parents and had successfully restored them to their flesh.

Needless to say the party was EXTREMELY unhappy, their lands, titles, fortunes and all of their goodies were gone. All except those that they had had with them when they were turned to stone.

One of our favorite features in our gaming sessions is cross dimensional travel as well as time travel. Unfortunately for me (The GM) I had forgotten that one of the party had an item which allowed them to travel through time and dimensions on them when they were stoned.

They returned to the past to free themselves and to avert this awful future that I had crafted for them. But as the old saying goes - a GM scorned.....

They *DID* return to their proper time, but a few hours *after* they had been stoned. This time when they encountered the medusa coven, they were prepared and handily defeated them.

One of the party used a spell he had been given by his daughter in the far future to unstone himself in the mistaken belief that his stoned self and his current self would merge and become one.

His stoned self (now flesh) argued that the "current" version of the character from the future was the one who was out of place and should vacate the time/dimension along with the rest of the party and allow the stoned party to take their rightful place. A fight between the two versions of the character ensued - a rather amusing thing watching a player trying to outthink and outfight himself. The party stepped in, subdued the "stoned" version of their party member and literally dragged him kicking and screaming to the sole medusa who was alive and returned him to stone once more.

Each member of the party took their "stoned" self away for safe keeping since they were not sure if destruction of the stoned version would result in their own immediate death.

Two years go by in real time and approximately five years in game time, the party has forgotten the stoned versions of themselves and the membership of the party has changed. Several gamers have left the group, at least one character has died and new people have joined the party.

A powerful mage, who is a sworn enemy of the party learns of the existence of the stoned version of the party and locates the statue of the party member who unstoned himself. He steals it, replacing it with a real statue, and unstones the character.

The character remembers the sorceror, but he also remembers the alternate version of himself. The character (played as an NPC by the GM for this portion of things) chooses the lesser of two evils and allies himself with the sorceror and embarks on a quest to free his friends and supplant the alternate versions of his party.

Now things start to get REALLY complicated.

The sorceror sends the character back in time using a highly specialized time travel spell. When the stoned character arrives at the moment where the other party is secreting the stoned versions of themselves the "then" version of the "future" character and the "stoned" version are pulled into a null point in space/time.

In that null point the two versions of the character battle - each seeking to become the dominate and therefore one true character. The stoned version defeats the "future" version and the second half of the sorceror's spell takes affect. In order to avoid a paradox the sorceror spelled things such that even though the "stoned" character defeated the "future" version, the replacement "stoned" version of the character would not become "dominant". Until that point in time where the "stoned" version had returned to the past and would at that time regain all of its memories/personality.

In this manner, and with the help of some very devious players, the original members of the party who were all stoned slowly began to be replaced by alternate versions of themselves. The characters were all fully aware of what had happened to them as well as what the rest of the party was trying to prevent (they had figured out that their statue selves were missing, but not what had happened to the other party members).

Unfortunately for me (the previously mentioned nefarious GM) one of the party members was able to eventually defeat his stoned self in the past null point and remain normal in the present.

The gaming session very quickly degenerated into a rather messy bloodbath, because the replacement party members thought that this party member had also been replaced and began confiding in him their plans to do away with the newer members of the party that they had not originally known.

An ambush was set by the real party (which would that be again?) against the stoned party.

Spells flew, curses rocketed around the room (both gaming and real) and characters died left and right.

The "stoned" party was defeated and the "original" party was returned to its rightful place. Of course the players whose characters had been killed twice (once in the null point and once in the present) in one hell of a marathon session began to whine about losing their favorite characters.

Time travel occurred and things were put right(?) once again, but that as they say is another story......

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SAS
by Andrew Berry

Some time ago I was playing a second level Ranger, not very good at all, there was 6 of us in he party including some very tough characters. That particular day's gaming, we were approaching a fortress held by orcs, trolls, giants and others of their ilk. There was a thick fog in the area, which we soon found was because there was a massive 20 ft tall Frost Giant between us and the fortress. It had a club as big as I was, and was quite alert. After some discussion as to how we were going to get past this brute quietly, we decided that the only way we would succeed would be for all of us to attack at once, and hope that we could kill it in the first round. A perfect case of Stupid Adventurers Syndrome (SAS) if ever I saw one. Well, the other members of the party started sneaking up on it, and as I was particularly crap at melee combat, I pulled out my trusty long bow, and as the others were about to jump this huge giant, I loosed my arrow. Rolling 100, I happily rolled again....another 100, then a 56. Added to my meagre skill of 40 or so, this was enough to give me a whopping critical. I rolled the critical, and rolled yet another 100, rerolling I rolled a 90 giving me a result of "strike to bowels destroys foe's abdominal areas. Foe falls and dies after 12 rounds. +35 hits. Add +15 to your next swing". The giant fell over, my arrow barely visible in its side, just as the other members of the party ran up to attack it. I made an entire level out of it. Was the biggest thing I have ever killed in one strike.

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Inspiration

For this story to make sense I need to give you background: First I am playing 2 characters 1. Belgerion (yeah I know) the mixed-man former pirate slave and able Fighter and 2. Iounarra the an able but lacking in self confidence female Elven cleric of Sehanine the Moon Bow.

We had entered an Earthgate (teleporter) while escaping from a Magocratic society's elite troops. Unbeknownst to us we arrived under ground near the tower of their leader, a very powerful Essence using caster called the Dark Wizard. Bad. We left trying to find our way out from under ground and away from the Dark wizard and his tower in an earth node. We managed to escape after running from a horde of skeletons (think 5 wide
150 or so long) chasing us down a tunnel way. After leaping across a pretty large chasm, the rest of the party had found us.

The total party now is averaging in level from 6 to 7 consisting of 2 nightblades, one fighter (Belgerion), one cleric (Iounarra), one magus, and one ranger, and the newbie to the gaming group playing a 1st level fighter who specializes in the bow.

After much arguing and discussion we decide to split up and try to get away.

Belgarion and Iounarra take the new guy with them. After making it above ground we run afoul , literally we are beset with Night Gaunts(15th level undead Birds with a 15 foot wing span). Belgarion is the only warrior who has a chance of any kind of melee with these creatures. And all the others can do is hide behind trees. The Night Gaunts begin attacking in 3's wave after wave, all 12 of them. Belgarion hacking away at them with his 2-handed sword forged of Eog(+62) with his right hand and using his Eog shield(+80) in his left. his total OB was 239, and his total DB was 90. After several waves of attack and dealing out almost no damage I finally hit one. I rolled so well on the attack the Night Gaunt I hit took a 258 EED and the crit gave friendlies a +20. Iounarra being inspired by this, tried the only thing she could think of. She tried to repel the undead creatures... having never done well , meaning bad rolls on spell casting, she has had many internalizations of spells and losses of spell casting abilities. She begins prepping to over-cast this spell. during the 2nd round of prep, the new guy drops and Belgerion fumbles his sword. It's all up to her now. Iounarra casts the spell. I rolled and open-ended 2 times and the spell takes effect. the remaining 10 Night Gaunt roll their resistance and FAIL. she defeated 10 Night Gaunts single handedly . This has given he confidence in herself as well as inspired her companions as well. She is no longer referred to as power failure.

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