Director’s Briefing – December 2020

 
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Welcome
 
To the one hundred-and-fourteenth Briefing and twelfth Briefing of 2020. We sincerely hope that you and yours are staying safe and managing as best you can in these trying circumstances. I for one am very happy to see the arrival of at least three vaccines against coronavirus, giving us all finally a route back to a much normal life again.
 
 
Company Christmas
 
Even though Dragonmeet is virtual this year, the other signals of December are here. I have signed off the annual return to Companies House, the domain name for the Guild Companion has been renewed, and the annual royalty payments for our oldest products – City of Archendurn, Dun Cru, Friends & Rivals, The Toyman’s Fair, Rolemaster Companion I, and Shadow World: The Land of Xa-ar -have been distributed. For historical reasons, these products were not put on the automatic OneBookShelf payment system, so the manual payments are a little Christmas tradition of the company.
 
 
HARP and HARP SF
 
Terry remains deep in HARP Subterfuge. I intend to initiate layout work on HARP Bestiary in parallel. All of the artwork for HARP Beyond the Veil has been commissioned and the first two sets of art have already arrived – there is a particularly lovely image of a Gnome Harper in this batch.
 
 
Shadow World
 
Due to a workload spike in the day job, I have not yet completed my editing of Brian Hanson’s The Priest-King of Shade but I am making progress.
 
 
Rolemaster
 
I have authorized Colin to commission color illustrations for RMU. Our plan will be to publish RMU in pdf, standard colour print, and premium colour print. Printed editions will be available in both softcover and hardcover.
 
Colin has also gathered the Great Lists of playtesters whose names will be placed in the Roll of Honor for the new Rolemaster books.
 
 
Until next time
 
As the next scheduled Briefing will be in the new year, all that remains for me to do is wish you a very Merry Christmas (or other holiday of your choice) and please stay safe so that 2021 is a better year for everyone.
 
Please stay safe.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
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Gift guide 2020


More so than normal I think everyone could do with a bit of a treat this festive season. That’s why we’ve put together this list of potential gifts for your friends and family. Whether they’re ICE fans, Tabletop Roleplaying gamers or just people that you want to buy something for to say ‘thank you’, this list will have something for them (and you. Go on, treat yourself). This year I feel like I’ve included a lot more stuff from Etsy. Part of it is wanting to support small business but most of it is that I’ve just discovered the wide range of awesome stuff people are selling on there.
 
 
Something from the ICE store on DrivethruRPG
All ICE products can be bought exclusively through DrivethruRPG. If you’re buying for someone who has never played an ICE game, why not get them The Shadow World Player Guide ($7) or buy them an entire game in a single book with HARP or HARP-SF (both $20). If you’re buying for an avid ICE fan, why not check out our selection of e-support products including the Electronic Roleplaying Assistant for Rolemaster and AutoHARP ($10).
 
Visit the ICE shop >>
 
 
Tabletop simulator
Personally, tabletop simulator has been a godsend through lockdown. This online ‘tabletop’ allows you to play all manner of games with your friends virtually. You can even play with strangers. It can easily be used for Tabletop Roleplaying games with many different location maps and minis available for download but can also be used for non-roleplaying games. It’s a great way to stay in touch with people and keep playing games at a time where you can’t necessarily get around a physical table anymore.
 
Tabletop simulator on steam >>
 
 
Dungeons and diversity figures
I think these are absolutely amazing. My only complaint is that there aren’t more. These are miniatures representing the various common professions (as we call them) in tabletop roleplaying games but in wheelchairs. A great way to add some diversity to your game.
 
Buy them now >>
 
 
Shadow World: Aalk Vaalg
The perfect gift for a friend or acquaintance that you want to show your appreciation for without breaking the bank. Aalk Vaalg is a mini-adventure set in Shadow World with stats for both RM2/Classic and RMSS/FRP. It can be picked up for just $2 from DrivethruRPG.
 
Buy it now >>
 
 
Wizards dice tower
A great gift for anyone who enjoys any games that require the rolling of dice. This Etsy shop sells a load of really cool things including minis and gelatinous dice jails. Well worth a look if you have friends or family that like to roll dice.
 
Buy it now >>
 
 
Gelatinous cube dice bag
Where better to store all your favourite dice than safe and sound inside a gelatinous cube? The description is quick to point out that it could also be used to hold other items, not just dice. Yes. That’s how bags work. This one is particularly pretty though.
 
Buy it now >>
 
 
ICE Merchandise
What do you buy for the ICE fan who has it all? Why not check out our selection of ICE merchandise which is available through our CafePress store. You can pick up hats, shirts, mugs and more emblazoned with your favourite ICE artwork and logos.
 
Visit the ICE merchandise store >>
 
 
PDF pattern for a leather facehugger mask
I’m not a leatherworker, I don’t have lots of spare leather lying around. Despite that I’m seriously considering buying this pdf to take it up because this mask looks SUPER cool. If you have to wear a mask, what not make it a facehugger and if it has to be a facehugger why not make it leather (because it would be really hot and uncomfortable but still… It looks super cool).
 
Buy it now >>
 
 
Barrell dice shakers
I love a good dice shaker. I don’t know why. I just do. And these look like particularly nice ones. They’d make a great gift for anyone who rolls but would be particularly good for your friends or family who love tabletop RPGs.
 
Buy them now >>
 
 
Hilarious badge
(Aside from the use of DM instead of GM) this badge is the perfect gift for Rolemaster players who have sadly lost their PCs to critical hits, critical fumbles, or just plain poor decision making.
 
Buy it now >>
 
 
Lord of the rings travel posters
I love the design of these posters and the fact that they illustrate different places in Middle Earth make them all the more exciting. The perfect present for fans of Tolkien and the game that can’t be named.
 
Buy them now >>
 
 
Thank you for reading through our gift guide this year. It is worth pointing out that we have not been paid by anyone for this and that we have not received anything for recommending these products (except those that we made ourselves). We just think all this stuff is really cool. Happy holidays everyone!

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Director’s Briefing – November 2020

 
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Welcome
 
To the one hundred-and-thirteenth Briefing and eleventh Briefing of 2020. We sincerely hope that you and yours are staying safe and managing as best you can in these trying circumstances.
 
 
Virtually Dragonmeet
 
As expected, Dragonmeet 2020 will be virtual. There will be a modest (relative to UK Games Expo and Gen Con Online) virtual convention and we will have some visibility there. It is not yet clear what will be sensible for us to run at the convention.
 
 
HARP and HARP SF
 
Terry continues to slog through the HARP Subterfuge tables and as soon as he declares completion, I will check the pdf. HARP Bestiary is still next for layout. Contracts are being issued for the first wave of art on HARP Beyond the Veil.
 
 
Shadow World
 
There have been some really good suggestions for what we might name a spell-using Monk profession in HARP for the Shadow World HARP Handbook. I particularly like Mystic (as Mentalist has become the name for the Mentalist/Seer equivalent variant Mage profession to come in Something Wicked Something Wondrous) and Martial Adept, but if someone has an even better suggestion, please let us know.
 
Brian Hanson’s The Priest-King of Shade has now entered its second pass editing, and I am expecting to give Colin the go-ahead to organize its artwork list in short order.
 
 
Rolemaster
 
I have completed the editing pass on RMU Treasure Law! There are only some very minor issues to fix and some double-checking of references to Arms & Character Law and Spell Law. It should not take very long to resolve these. I was especially delighted that every item had its creation spells explicitly identified. So another manuscript to add to Colin’s artwork commissioning list! The only piece of the RMU puzzle still outstanding is thus Creature Law – with Aaron and Jonathan
 
Also in the RMU space, Max reports that he has been making great progress in preparing ERA for Rolemaster for RMU.
 
 
Until next time
 
Shadow World and other editing projects now beckon for this month.
 
Please stay safe.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
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Director’s Briefing – October 2020

 
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Welcome
 
To the one hundred-and-twelfth Briefing and tenth Briefing of 2020. A little delayed as the first week of our teaching semester was more hectic than usual as we tried to deliver teaching both face-to-face and online, and keep staff and students safe. We sincerely hope that you and yours are still staying safe and managing as best you can in these trying circumstances.
 
 
Virtually Dragonmeet?
 
The runes for Dragonmeet are suggesting very strongly that Dragonmeet as a physical convention will not be possible this year. There are plans in progress for a potential virtual convention, so we are awaiting news on the format and what things will be possible for publishers and fans alike.
 
 
HARP and HARP SF
 
Following on from last month’s inventory of the great manuscript hoard, Terry is still working on HARP Subterfuge with the tables taking somewhat longer than Terry had hoped. It is looking like it could end up at 300 pages or so, so this will be worth the wait. HARP Bestiary is obviously nudging all our elbows, awaiting its turn in the queue. Colin has completed his sweep through HARP Beyond the Veil in order to produce the artwork list so he will be contacting our legion of artists to achieve artwork allocation. More images have been arriving for HARP Garden of Rain.
 
 
Shadow World
 
There was a sensible suggestion on the forums of extracting the City of The Dead from the Emer IV sourcebook. This should enable us to get Emer IV completed sooner and allow Terry to write up the mega-dungeon that is City of the Dead as an adventure module or location book.
 
As part of the Shadow World HARP Handbook, Bruce Meyer has completed a first draft of a Spell Sphere for Shadow World Monks. This does beg the question of what we would call spell-using Monks given the profession name of Monk is associated with a non-spell user version utilising Chi skills in HARP at the moment. Suggestions welcomed.
 
Brian Hanson’s The Priest-King of Shade is at the head of the editing queue (awaiting completion of the editing of Treasure Law) and will only be pushed back if Creature Law arrives in my inbox before I start Priest-King.
 
 
Rolemaster
 
I think there has been a little confusion over the black&white versus colour choice with regard to RMU. If we opt for colour, then we could easily publish the RMU rulebooks in both standard and premium colour (as we have done with the Shadow World Player Guide and HARP SF Xtreme). There is a modest amount of extra layout work to create a premium variant in addition to a standard colour variant and a second set of proof masters to check, but that’s it.
 
With regard to editing of RMU, I am currently a third of the way through Treasure Law with no significant issues discovered so far.
 
 
Until next time
 
My hope for this month is to complete the editing pass on RMU Treasure Law with an appropriate interruption to check the pdf master of HARP Subterfuge as soon as it comes my way from Terry.
 
Please stay safe.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
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Director’s Briefing – September 2020

 
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Welcome
 
To the one hundred-and-eleventh Briefing and ninth Briefing of 2020. We sincerely hope that you and yours are still staying safe and managing as best you can in these trying circumstances.
 
 
Eleventy-One!
 
As was pointed out in the forums last month, we have reached an anniversary Briefing number beloved of a certain hobbit and his long-expected party. Like many ICE fans, I came in via The Lord of the Rings and playing in a friend’s MERP game, which he morphed into using the RM 2nd Edition rules to provide greater possibilities. I had the loan of his Spell Law volume for a while and one of my first rule meddlings was seeing how I could compress the Mentalism spells into ten levels just like the MERP Animist and Mage. It is perhaps not so surprising that I would end up writing Mentalism Companion a few years later.
 
 
Virtually Expo
 
Fresh from Gen Con Online, we moved in force on Virtually Expo, which was a much better organized experience. Colin had spent more Development Points in his new skill – Discord Server Mastery – and we had three very good Q&A sessions, one on RMU, one on ICE generally and a live demo/Q&A on Fantasy Grounds for Rolemaster. One of the things discussed was the status of the product pipeline. I all but suffered a mathematics critical when I added up all the products for which we have a manuscript.
 
 
The Great Manuscript Hoard
 
For the purposes of the hoard, I am only going to count projects where I have at least a first draft in my hands. There are other projects where work is underway but I have not seen a full draft yet so they will not be formally counted as part of the hoard.
 
 
HARP and HARP SF
 
Here we have HARP Subterfuge which is with Terry for layout, closely followed by the long-awaited HARP Bestiary which is ready to go into layout. HARP Garden of Rain is receiving more artwork (during one of the Virtually Expo Discord chats, we saw Joel’s cover rendering which is fantastic). HARP Beyond the Veil is complete and ready to have its artwork commissioned. HARP SF The Poseidon Gambit is still with Joel but when he finishes, it will be complete in text, artwork and cartography (and since I have seen a draft, I am prepared to count it in the hoard). So remember the number five.
 
I am not counting for the purposes of the hoard the adventure module HARP Dark Hunt, HARP Strongholds, HARP SF Vehicles Compendium, HARP Steampunk, or HARP Something Wicked Something Wondrous because they are all still in progress.
 
 
Cyradon
 
Colin has finished his amendments to the Cyradon setting book, so it is ready for me to edit. We also have Allen Maher’s original trilogy of Cyradon adventures to transform into Arrival in Cyradon plus the manuscripts of M is for Murder, The Ruins of Kausur, Enya Lote and Escort Duty to update for the current rules set. Remember the number six.
 
Elsewhere in the wider world of Mithra, Chris Seal is working on Caer Glais.
 
 
Shadow World
 
Brian Hanson’s The Priest-King of Shade is patiently waiting its turn in the editing queue before its artwork can be formally commissioned. Remember the number one.
 
Of course Terry is busy (when not in layout) with Emer IV and we also have the HARP Handbook for Shadow World underway, but again until a full manuscript appears, I will not count it in the hoard.
 
 
Rolemaster
 
For RMU, we have Arms & Character Law, Spell Law, Treasure Law and Creature Law. Given that Creature Law is not ready yet but will appear as two volumes and we did have a full beta version, I will stretch the rules and include it in the hoard as one item. Remember the number four.
 
In addition to RMU, we also, for instance, have a complete Rolemaster adventure module, Night of the Third Moon, which is set in the Bladelands notionally. I am not currently counting this as the complete manuscript is still all in German!
 
In terms of progress on RMU, I have double-checked all of Jonathan’s amends to Arms & Character Law and they are all good, and modulo the necessary introductory text and credits, Arms & Character Law is now final.
 
I have completed the editing pass on Spell Law. Working with Jonathan, we made some final modifications to the spell lists so we have improved versions of the Dabbler, Lay Healer, Healer, and Open & Closed Channeling and Mentalism spell lists – I hope the greater clarity of descriptions on the healing spell lists will make game play better. In terms of other fixes, there were some comments raised about the potency of the Herb Enhancement and Herb Mastery spells, so I have altered these so that they have different and meaningful effects. There was also concerns about the Mystic’s Hiding spell list having Invisibility spells at a higher level than Invisible Ways and the Unpresence Self spell duplicated on two Mystic base lists – I rolled up my sleeves here (and in a nod to my earliest rules tweaking) have created new modified spells to resolve the problem. Again, modulo the necessary introductory text and credits, Spell Law is now final.
 
I have sent the final textual versions to Max so that he can get properly underway with ERA for RMU and also to Dakadin so that he can make progress with Fantasy Grounds RMU rules set.
 
Colin is chomping at the bit to get on with commissioning artwork for RMU, which leads to the question – should we go for black&white interior artwork or colour interiors? While this does not necessarily have an impact on the pdf price, it does make a difference to the cost of the print versions. For a standard size book, the per-page cost is currently about two cents per page for black&white, rising to about five cents per page for “standard colour” (which is what we use for Shadow World sourcebooks) and up to nine cents per page for “premium colour” (which we have used in the very early days for the Shadow World Player Guide and HARP SF Xtreme). You can play with the DriveThruRPG printing calculator here. We know our legion of artists are perfectly capable of handling either. We would be interested in your views on the subject – please let us know on the forums or via the Discord server.
 
 
Back to the Hoard
 
You have probably forgotten the numbers. They were five, six, one and four, which means that we have sixteen (!) manuscripts at varying stages of development.
 
 
Until next time
 
RMU Treasure Law is next on my editing list
 
Please stay safe.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
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Rolemaster Unified Q&A


We recently held a live Q&A as part of our involvement with UK Games Expo. The topic? Rolemaster Unified. For those of you who couldn’t make it, below is a transcript of what we discussed. For the sake of brevity and clarity, it is not verbatim.
 
The panel was led by me; Iron Crown Enterprises’ resident marketing troll Colin and featured Aaron, Jonathan, and Nick all of whom have been involved in the creation of RMU but are not exclusively responsible for it.
 
 
Colin: Did you each want to introduce yourselves a little bit? Specifically your background and your experience with RMU.
 
Aaron: I have been doing a little bit of freelance writing for Iron Crown for close to fifteen years now. I’m currently working on the Creature Law stuff for RMU and have been heavily involved as a play tester, having run the system with a number of different groups.
 
Jonathan: I’ve been in the playtesting since the beginning and then about halfway through I was asked to join the writing team and took over from Matt Hansen. Before that I did a little bit of writing for the Guild Companion but nothing big.
 
Nick: I’ve been affiliated with Iron Crown for a very long time. I got involved recently in going to Gen Con with ICE. I’ve been working in playtesting and mechanics testing. I’m assisting Aaron to some degree on the creatures book. And I’m currently page making various things.
 
 
Colin: What would you say makes RMU a better system than previous versions?
 
Jonathan: I think we’ve done a pretty good job of cutting out complexity where it was not adding to the game play while keeping a lot of the detail. For example, we got rid of the resistance roll table and the basic attack table which slowed things down. We’ve streamlined moving manoeuvres and made the treatment of armor more realistic and I think more playable. Armor is now always helpful which really wasn’t true in previous editions. And I think we did a good job in focussing the skill list down to a more playable number of skills.
 
Aaron: I think RMU adds some flexibility in some areas. Rolemaster has always been one of the most flexible RPGs out there in terms of what you can do with it and I think that some of the things we’ve done with the new version will help further that flexibility. As an example, in creature Law we’re actually setting it up now so that you can build creatures and monsters in a similar way to how characters are created and a little more balanced than they used to be. As an example, a dragon was sometimes a little over powered for a character of the same level in previous versions. Now the dragon is somewhat toned down but also, with the way that we’re creating the creatures it is now possible to drastically change the level of a dragon. Likewise, you can now have a player character that, if your GM chooses to do so, is a creature that was previously not easy to translate into a character.
 
Nick: From my point of view, I think it’s the details going into the new spell law rules. There are no longer any gaps in spell lists, and we have address the game balance towards weaponry. It’s also all a lot more balanced and intertwined. Everything just works well together across the different core books. From arms law to creature law and everything else, it is all just intertwined really well.
 
 
Colin: Why do you think RMU might appeal to someone who has never played Rolemaster before?
 
Jonathan: Aaron talked about the flexibility and I think Rolemaster in all editions has struck a great balance between having the archetypical professions or classes that make sure that everyone has a useful role in the party vs a freeform system that lets you decide how your characters develop. That’s still true in RMU but it’s a lot more playable and accessible. It’s easier to learn and easier to play so I think for people who are just getting introduced to Rolemaster they’ll find it’s actually a pretty straight forward system once you take the time to look at it and get past any preconceptions people may have had.
 
Aaron: One thing about Rolemaster is that there’s one basic mechanic for EVERYTHING. Percentile dice and add or subtract bonuses and penalties. A lot of game systems have different mechanics for different types of things whereas in Rolemaster the higher your role, the better the result. If your role is over 100, it’s usually indicative of a success and the higher it is the better the success. The same is true with low roles. It’s much more user friendly and it’s a much more elegant and simple system even though there are a lot of charts to it. It’s still a very easy system to learn. Building a character can be very complex but you’re customising that character a way that you can’t do in other games and, as I say, it’s actually a very elegant system in that respect.
 
Nick: Rolemaster has always been more emphasized towards roleplaying. All the mechanics are there in the instances in which you need them, and it depends a great deal on how the GM goes about introducing the rules to the group. Do you sit and go over the charts? No. You ask, what do you want your character to do? That’s something that I always emphasize about roleplaying and Rolemaster. It’s strong in the Roleplaying. I guess the old adage is “If you can’t talk yourself out of the combat then you’re doing something wrong because combat isn’t something that you really want to do”.
 
 
Colin: One question that we get a lot is ‘what’s new in RMU’. We’d be here all day if we tried to cover everything that was new, but what do you think are some of the biggest changes or best improvements from previous versions?
 
Jonathan: Nick mentioned the spell lists that don’t have any gaps. That’s great. There are a lot more playable races. There are rules that there have never been before for creating your own professions as well as for creating races and cultures. So that makes it much easier to customise.
 
Aaron: There’s also the way that the combat handles and really large creatures and really small creatures has been modified. That’s one move that I really like that Rolemaster has made. It used to be that fighting against a dragon you’d use the super large critical or the large critical type tables and that’s no longer an issue and that’s actually figured into the way that the calculations are made. So they’re the same criticals, they’re just modified to fit the larger creature on the fly.
 
 
Colin: Another question that I’ve heard a lot is ‘What bits of which previous versions made it into RMU’. Now, given that everything has been refined and improved so much since the start of this process, it may be difficult to say but are there areas that are closer to one system than another?
 
Jonathan: Spell lists resemble RMFRP which is good because I think RMFRP really fixed a lot of problems from the initial system. Talents are somewhat more like RMFRP although they’ve changed a bit. On the other hand, the skill list is a lot more like the earlier system of Rolemaster. We’ve taken out the category system that Standard System added but maybe with a little more coherency than the original editions of Rolemaster developed over all its companions.
 
Aaron: I have to agree with that. There’s still a sort of a category system but it’s not done in the complicated way that it existed in RMSS or RMFRP. It’s more simplified and similar to what it was in the original versions of Rolemaster. With this system what we were really looking for is trying to combine the best bits of previous systems into a single thing. Like you were saying, the spell law stuff has been improved a lot because you don’t have gaps in the lists anymore. You have a lot more possibilities there.
 
 
Colin: That’s the end of the pre-submitted questions, so we’ll now move onto audience questions
 
 
Q1 “Our playtesting team had some serious issues with the initiative system. Have these been fixed?”
 
Jonathan: In an earlier version of RMU (I have to admit it’s a little difficult for me to keep track of what changed at what point) we had an initiative count that would step down and your actions and phases would be your initiative minus 20 or something like that, I can’t remember. We’ve simplified that so that currently whatever your initiative score is, people act in initiative order in the first phase and then they act in initiative order again for the second phase and so forth. Through the four phases if you’re playing by phases. And what that means is that unlike what was originally written in the playtest documents, you won’t have the situation where one character is potentially finished with all their actions before the next character gets to start. So that means there is always a chance for a character to respond to something that someone else is doing even if that means they’re responding afterwards. I think that’s the biggest change.
 
Aaron: It has definitely been simplified from the original version for the new system. Like Jonathan was saying, it has been smoothed quite a bit so there’s fewer issues. It definitely runs smoother now.
 
 
Q2 “I’ve got the old set of RM books and companions I – IV and the elemental companion and one of my favourite things is the enormous number of professions available when you get them all together. Is that still in and will RMU continue with companion like products?”
 
Colin: A quick look at the most recent RMU documents and there are 21 professions.
 
Jonathan: I will also say that you can create your own now, which is new. Nicholas has already spoken to me about having companions come out. I’ve started one already since I turned in my draft of Arms and Character law. And I’ve got some professions in there, so I definitely expect to see more of those.
 
 
Q 3 “How has the system been simplified in terms of character creation and development relative to previous editions?”
 
Jonathan: Compared to RMSS (which is the edition that I know best) taking out the purchase of skill categories is a big simplification. We don’t have the same kind of training package concept so that also takes out a step and pretty much everything is in development points, even talents. Rather than having a separate pool of background options vs developments points its one pool which simplifies it.
 
Aaron: That pretty much sums it up. It is definitely simplified over the RMSS/RMFRP rules. Like you said the skill categories are no longer part of the development process and everything comes out of a single pool of development points.
 
Nick: That single pool allows you to then write your own background for your character rather than it is dictated by a single die roll. That definitely simplified character creation.
 
 
Q4 “Because Rolemaster is so flexible and there’s so many optional rules, there’s no bedrock for people moving from one game to another and the experience of playing Rolemaster changes depending on who you play with. The question is, will RMU remedy this?”
 
Colin: I don’t think there’s an answer to this, but it is an interesting question. I don’t think it will because the core of what we’re doing with Rolemaster is creating a very flexible system that allows you to play a very personal game. But what do our panellists think? is Rolemaster losing something for not having had that solidity/rigidity that other rule systems have?
 
Jonathan: That’s quite interesting, we were sort of discussing that recently in relation to spell law. Spell law in RMSS has a lot of sections where it lays out “this is sort of how this works and the game master should decide X, Y and Z” and RMU spell law doesn’t do that. It says this is the rule, there is an optional rule but it’s in a box. It’s clearly marked as an optional rule so there is a default ruleset in a way that previous editions may not have had. You can’t assume that that’s what a given group is using, but there is a default set of rules. In principal your GM should be able to tell you that these are the optional rules that we have decided to use on top of that.
 
Nick: Just in terms of a simple count, the number of optional rules presented in RMU is far fewer than any previous version. In RMC and RMSS there was this “Where there’s an optional rule, your GM should decide on it” well it’s printed so almost everyone would just use them and there would be so many. Whereas the number of times that I’ve seen optional rules in RMU is far less and very specific.
 
 
Q5 “When is RMU coming out?”
 
Colin: We can’t put a date on it because there are too many moving parts but (ICE Director) Nicholas has said he is relatively confident about releasing in the first half of 2021. We’re still working on some of the text but that’s not holding us up as I’ve already started work on putting together a list of art requirements for all of them.
 
 
Q6 “Will there be special editions?”
 
(by this point ICE Director Nicholas had joined us)
 
Nicholas: It’s not on my most pressing list of things to do. It would also be very difficult for us to do using print on demand. And there’s a track record of these special editions not really going to plan. It’s definitely not on my top ten of list of things that I really want to get to the fans. I’m more interested in getting RMU out in a way that is playable and useable.
 
 
Q7 “Will RMU be available in hardcover?”
 
Colin: It will be available in both hardcover and softcover, but it will be after the pdf has been out for a while. This is so that we can catch the errata before anyone gets anything in print.

 
 

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Director’s Briefing – July 2020

 
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Welcome
 
To the one hundred-and-ninth Briefing and seventh Briefing of 2020. We sincerely hope that you and yours are still staying safe and managing as best you can in these trying circumstances. This Briefing has been a little delayed (it is harder to get out of lockdown than it is to go into lockdown).
 
 
Bob Mohney RIP
 
It is with sadness that we report the death of Robert (Bob) Mohney Jr on 10 June 2020 after a year-long battle with cancer. Rolemaster fans will recognize his name from the ICE staff credits in many books of the 1990s for editing, design and production work, including coauthorship on Weapons Law:Firearms. Our sincere condolences to his mother Carol and all his family.
 
 
Website
 
The website is back, at least for now. We are not certain that this is fully stable so there is work behind the scenes still ongoing on this.
 
 
Online Conventions
 
Colin has been working tirelessly to get us up and running for the online convention season. He has been nobly assisted by a team of heroic fans who have been putting together adventures and digital tool support. I have registered personally for Gen Con Online and hope to be able to do something. We have also registered for the virtual version of UK Games Expo.
 
 
HARP and Cyradon
 
HARP Subterfuge is with Terry for his layout magic and he’s been able to make a start. The cover art for HARP Bestiary is well underway – Colin and I have seen drafts and it already looks brilliant.
 
Colin has made a start on his edits to the Cyradon setting base book but this is currently a background task.
 
I have also had sight of a preview video for the next version of AutoHARP which is currently under development. David Klecker will be seeking feedback on his plans in due course.
 
 
Shadow World
 
Bruce Meyer has been working on the spells for a HARP version of the Rolemaster Monk for the
HARP Handbook for Shadow World.
 
Terry is still working on his next adventure and Emer IV.
 
 
Rolemaster
 
I have been editing RMU as my main company task for June, focusing on the Arms Law & Character Law manuscript. I am very pleased to report that it is indeed excellent and I have no significant changes to request of Jonathan Dale. Thus a major component of RMU is now essentially stable and we will be ensuring that our software developers have access to this so that they can push forward with RMU versions of software. I am now turning my editing attention to the new RMU Spell Law.
Until next time
 
 
Until next time
 
Please stay safe.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.

 

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Skin-changers as a HARP race


Werewolves are cool. Everyone knows it. But you know what’s cooler? Werebears (don’t @ me).
 
I read a lot of myths and legends from all around the world and the vast majority of tales about werebears don’t explain it as a disease like lycanthropy that is passed from one sufferer to another. It is something people are born with. It is not some hideous curse but a blessing or special skill. With that in mind I felt that the way werebears are covered in HARP Fantasy doesn’t allow for these types of skin-changers. With that in mind I thought I would put together what I think skin-changers would look like as a playable race in HARP Fantasy.
 
 

Skin-changers
 

St: +3
Co: +3
Ag: +0
Qu: +1
SD: +0
Re: +0
In +1
Pr +2
 
Endurance +40
PP +20
 
Stamina +10
Will +10
Magic +10
 

Base height Base weight
Male 6’6” 270 6
Female 6’4” 250 6

 

Race Adulthood Lifespan Increment
Skin-changer 18 100 2

 
Demeanour: Skin-changers tend to be quiet, thoughtful people who enjoy being surrounded by the natural world and have a distaste for large crowds, big cities and anything that damages the natural surroundings. They are generally peaceful and good natured amongst their own kind but tend not to trust other races and are outright aggressive to anyone who threatens their land and their way of life.
 
Appearance: Skin-changers are descended from humans and so look very similar to them. They tend to be taller and bulkier than the average human with males standing around 6’ 6” and females only a few inches shorter than that. Skin-changers tend to have dark hair and dark eyes and a generally unkempt appearance as they care little for what the world thinks of them.
 
Lifespan: Like humans, the average skin-changer can live to around 100 years. However, they are often hunted and persecuted and so rarely live that long.
 
Culture: Most Skin-changers come from a Sylvan culture. They are usually solitary people living on their own or in small communities as far away from population centres as possible.
 
Special Abilities
 
Bear transformations
 
Skin changers have the blood magic talent: Animal transformation (HARP College of Magics pg 97). This includes scaling for gaining the physical attacks of a bear, gaining the movement type of a bear, gaining the senses of a bear and increasing the duration of the spell to 10 minutes per rank. In addition, the skin-changer receives 5 skill ranks in the corresponding ‘use blood magic’ skill.
 
This means that three times a day the skin changer may change into the form of a bear (presuming they have made a successful ‘use blood magic’ skill roll. When transformed they retain their mental faculties but in all other respects become a bear. Each transformation can last a maximum of 190 minutes but the skin-changer may change back at will.
 

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Director’s Briefing – March 2020

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
To the one hundred-and-fifth Briefing and third Briefing of 2020.
 
 
Shadow World
 
Terry Amthor latest mini-adventure for Shadow World, entitled Aalk Vaalg : The Citadel of Osaran, is now available on DriveThruRPG. This is set in the Zor Wastes, dovetailing neatly with characters and scenarios from the refreshed Haalkitaine sourcebook. This is an opportunity for adventurers to infiltrate the fortress of the High Priest Dansart and confound his evil plans. Or suffer a painful death on monster talons in the Wastes or at the hands of cultists – this is the Shadow World after all!
 
The adventure has stats for Rolemaster Classic/RM 2nd Edition and RMSS/RMFRP. You can purchase the adventure for 2 USD at DrivethruRPG
 
Terry is back on the writing of Emer IV and has already started thinking about some of the art we will need to commission for it. He has been thinking about the next mini-adventure as well.
 
 
HARP
 
I have been working on HARP Beyond the Veil. Not finished yet, but back into the thick of it. Checking the allocations of spells to sample deities and religions, mainly to see if there is anything that Jon has missed and if there are any spells from HARP Subterfuge and the manuscript of HARP Something Wicked Something Wondrous.
 
Ever more art continues to be commissioned and arrive for HARP Subterfuge, HARP Bestiary and HARP Garden of Rain. HARP Subterfuge is definitely in the lead for completion. It looks like we might be art complete by end of May for Subterfuge.
 
 
ERA for Rolemaster
 
We have released the 64-bit Mac version of ERA for Rolemaster. Max is very grateful for all the feedback he has received from ERA users in this process. Please let us know if there are any glitches.
 
 
Until next time
 
Back to HARP Beyond the Veil and the rest of the main queue.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.

 

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100 books you might find in a fantasy setting

Books, scrolls, parchments and paper are pretty common in a fantasy setting like Rolemaster’s Shadow World or HARP’s Cyradon. Whether your PCs are talking to book dealers, perusing a library or finding things in abandoned dungeons, having some generic texts that can pop up in your fantasy setting could be quite useful. That’s why we put together this list of 100 books you might find in a fantasy setting.
 

  1. A ‘history’ book which chronicles a collection of events that only occurred in the disturbed mind of the author
  2. A detailed history of the use of wicker
  3. A tome from another plane that no one has ever managed to translate
  4. Tales from an ancient civilisation that is so long dead no one knows if the amazing tales are legend or truth
  5. 101 different ways to cook and eat turnips
  6. An autobiography of someone who never did anything interesting
  7. The life and deeds of kings and queens
  8. A complete history of a noble house
  9. A book of the greatest songs and ditties from all corners of the earth
  10. An ancient recipe for the tastiest ale to ever be brewed
  11. The detailed notes of magic users’ experiments into the origins and limits of magic
  12. A selection of books detailing flora from different continents and their uses (not always accurate)
  13. Adventurous farming methods for the adventurous farmer
  14. Using magic to improve crop yields
  15. Medicinal plants and where to find them
  16. A selection of books detailing animal life on different continents including some that are now thought to be extinct
  17. A sure-fire way to learn any language in three days (it doesn’t work)
  18. What the planets position at the time of your birth mean for the rest of your life
  19. How to raise otters as livestock
  20. A history of dragons and dragonkin
  21. An encyclopaedic guide to creatures from other planes
  22. Evidence for the existence of an elusive creature (it doesn’t exist)
  23. The pets of Sir Durnstrum Wippledip and their amazing adventures
  24. Detailed drawings of dissections of several magical creatures
  25. Ghosts, ghouls and spirits; catching them, killing them and controlling them
  26. Rural flora of this century
  27. The (very) in depth notes of a fanatical horticulturalist who cultivated several rare plants and bred their own species into creation
  28. Whittling with magic
  29. Wheels: The future of transportation
  30. The greatest potters of these isles and their works
  31. Learn to play the lute without ever touching one
  32. How to treat some of the world’s most deadly diseases
  33. The holy text
  34. The holy text of a long dead religion
  35. Architectural plans for the lost city
  36. Local law enforcement logbooks containing notes on all crimes committed that year
  37. The greatest painters of all time and their works
  38. A book of local folklore
  39. The history of the church
  40. The librarian’s autobiography (it is terrible)
  41. A book of military history
  42. Advanced siege strategies
  43. Building the weapons of war
  44. Castles and how to overcome them
  45. Observations on the stars and their movements
  46. A local (and quite incomplete) dictionary
  47. Children’s tales
  48. The benefits of irrigation and plumbing
  49. Every fight in the local arena logged and described since the arena opened
  50. A beginners’ guide to magic
  51. Magic your way to love
  52. Local trade logs
  53. Channelling magic
  54. Mentalism for the ages
  55. How to make a living as a mage
  56. Staying on the right side of God
  57. Naturally occurring magical phenomenon
  58. A book of ‘lost’ magics
  59. A spell book detailing a plethora of forbidden magic
  60. Making friends and influencing people with magic
  61. The evils of magic
  62. The diaries and observations of one of the world’s greatest explorers
  63. Secret cults of modern times
  64. Census results dating back generations
  65. The bardic tradition
  66. The religions and customs of faraway places
  67. An account of an ancient battle
  68. The teachings of a great philosopher
  69. Why nothing really matters – A fatalistic approach to everyday life
  70. Does this world exist only in the mind of another, unknowable creature?
  71. The complete rules of a local sport or game
  72. A book of common spells
  73. Recent advancements in modern technology (it’s very old)
  74. The wonders of a foreign world
  75. Historical political manifestos
  76. A book of prophesy
  77. A book of prophesy written for a specific individual
  78. An encyclopaedia of goat breeds
  79. A log of all marriages and deaths in a town or city
  80. Architectural drawings of all the buildings in town
  81. Finding and eliminating vampires
  82. Teach yourself magic (widely regarded as one of the most dangerous books ever written)
  83. A book of forgotten gods
  84. Local maps from long ago
  85. An account of an expedition to the edge of the world
  86. Surviving in the wild with magic
  87. The rise and fall of an ancient dynasty
  88. A tome chronicling the existence of ancient relics and revealing their suspected whereabouts
  89. A guide to local law enforcement for guards
  90. Maps of areas of increased natural magical activity
  91. A biography of a local prince
  92. A book of ‘comedies’ by the world’s greatest author
  93. A play about a king tormented by ghosts
  94. A play about the rise of the ruling dynasty (and how great they are)
  95. The diaries of a little-known farmer (which brings to light the huge part he played in saving the world)
  96. How to fight dirty
  97. Using mentalism to always get what you want
  98. The experiments and findings of a master blacksmith
  99. Weapon designs and usage from across the world
  100. A list of this country’s guilds and their headquarters and leaders

 

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