Shadow World novel Loremaster Legacy is out now!
Terry K. Amthor’s Shadowstone Chronicles Book 1: Loremaster Legacy is available now in pdf, kindle and ebook formats at Drivethrufiction or in kindle format directly from Amazon for just $5.99. Get your copy now.
The young nobleman Kalen Avanir, accompanied by his cousin Jad, journeys from his war-torn homeland of Rhakhaan in the north to the canal city of Sel-kai across the sea. On his journey, he discovers a mysterious artifact with strange powers: an amulet with a phoenix symbol, the emblem of his kingdom. Soon, forces for good and evil are drawn to him… and to the amulet. While seeking to understand the powers of the item he carries—and his own place in this tangled net of intrigue, Kalen finds plots everywhere in Sel-kai, and the terrifying agents of the Iron Wind from the north are closing in. Meanwhile, other factions from the Loremasters to the Dragonlords are seeking the amulet and other ancient artifacts with increasing urgency. Kalen must master the phoenix—and his own fledgling magical powers—before it is too late.
Loremaster Legacy is set on the Shadow World, where magic competes against brute force of arms, where political intrigue can be found within every realm, and where warfare between neighbor countries is commonplace.
A few fight against the chaos, led by the Loremasters. Meanwhile, other forces encourage a descent into darkness. Counted among these are the terrifying Priests and Messengers of the Iron Wind.
Then there are the Navigators, who aid in travel and exploration across the treacherous planet. But some believe these guides really only seek the artifacts of the ancient Essaence Lords, the long-extinct race who predate the current inhabitants of this world. It is said that the Lords possessed magic far greater than the mightiest sorcerers of the current day… and something else: technology. Certain groups of the Elves have been experimenting with technology of their own, building mechanical devices and vehicles that fly in the air. Others call this meddling with machines to be dangerous blasphemy, and that it was the cause of the fall of the Essaence Lords.
But perhaps the greatest threat of all to the Shadow World is the very energy that grants the gift of magic; the inhabitants call the manifestations of this the Flows of Essaence. When these flows build up to a critical point, they burst into storms that not only disrupt mundane weather and the powers of those using magic, but also rip open portals to other places and other planes, allowing unspeakable creatures to enter.
Struggling to save their world are a few survivors of the ancient race, and a handful of young men and women just discovering their unusual gifts, and a heavy legacy laid upon them, the Legacy of the Loremasters.
Buy your copy now for just $5.99 from Drivethrufiction or Amazon.
Loremaster Legacy out now!
HARP
It has been a very big month for HARP so far with the release of HARP Martial Law which is available now for only $5.00, the release of AutoHARP Fantasy, AutoHARP-SF and the upcoming release of HARP College of Magics, so we thought we’d take some time to introduce those of you who haven’t played it yet to High Adventure Role Playing (HARP).
Are your fantasy role-playing games epic in scope and focused on a grand struggle against evil? Do you want all the excitement of high adventure role playing without the subtle details and unneeded complexity? If your answer is “Yes”, then HARP fantasy is for you. HARP includes Iron Crown’s exciting inventions of critical hits, the extraordinary results of open-ended dice rolls and the full flexibility of a skills-based system but in a faster paced, simpler and more flexible system.
HARP Fantasy
HARP Fantasy is a complete set of core rules in a single book, with comprehensive yet swift, “high adventure” play, supported by mechanics such as fate points, a scalable spell system and story-driven character advancement.
HARP is designed for players and Game Masters looking for clear core rules combined with guidelines that provide advice for the resolution of any action.
HARP Fantasy is available now from the OneBookShelf network in softcover, hardcover and pdf.
HARP-SF
The roleplaying game of the future has arrived
Whether your game focuses on events on a single inhabited world in the near future or is a galaxy-spanning epic set millennia hence in the far future, HARP SF is the right choice for you.
HARP SF retains all the simplicity and flexibility of the original HARP Fantasy game but expands its reach to a whole new universe of infinite possibilities.
HARP-SF is available now in softcover, hardcover and pdf from the OneBookShelf Network.
HARP Martial Law
The new road to High Adventure
How do monsters and magic affect weapons, armor, and fighting styles?
Martial Law breaks new ground in the field of fantasy role playing combat rules. Martial Law expands the fast, dramatic combat of HARP (High Adventure Role Playing) Fantasy to include detailed hit location criticals.
Martial Law also includes a section on creating and playing warriors in fantasy settings and cool new moves and equipment for fighters.
HARP Martial Law is available now for ONLY $5.00 for a limited time only.
HARP-SF Xtreme
Take your HARP SF game to the next level of excitement!
HARP SF Xtreme expands the HARP SF system with: A complete set of vehicular rules for both slower-than-light and faster-than-light travel, whether you fly at the speed of plot or like to crunch the numbers; An extensive catalogue of land, marine, air, space and hybrid vehicles to get your heroes from Alpha Centauri to Betelgeuse and everywhere else; Deck plans of the featured starships and interplanetary craft; Vehicle combat rules that scale from starfighter dogfights to epic battles between mighty dreadnoughts that will engage the entire party in the action.
HARP SF Xtreme is one giant leap for your HARP SF gaming!
AutoHARP Fantasy and AutoHARP-SF
AutoHARP software combines a Character Creator and a Combat Tracker, both of which are fully compatible with HARP Fantasy or HARP-SF.
The download contains the HARP Fantasy/HARP-SF database and for convenience, a copy of the executable software application. The software works under Windows and most Linux distributions. Use the exe files for Windows and the jar files for Windows or Linux – note the jar files require the Java Runtime Environment. Note that updated versions of the executable are available via the developer’s Sourceforge page.
AutoHARP Fantasy and AutoHARP-SF are available now for just $10.00 (50% off the normal retail price.
Friends and Rivals
Bring your campaign to life with Friends and Rivals: A Character Collection for HARP. A compilation of twenty-four highly individual and comprehensively described characters. Each is revealed in terms of physical description, background, and possessions, both mundane and magical. Where appropriate, further notes detail special aspects of the character, such as spell sphere listings for clerics. Each writeup is also illustrated by a splendid black & white portrait.
All 24 characters have also been fully implemented as HARP characters, consistent with and fully compliant with the HARP rules as published in HARP. Each character is represented in statistical terms by ten spreadsheets, one for each level from 1st to 10th. Five characters (the Gryx Ranger, the Halfling Rogue, the Human Cleric (Combat), the Human Elementalist and the Human Warrior Mage) are in Open Office format; all others are in Excel format.
The Guild Adventurer
The first issue of The Guild Adventurer has arrived. The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. Our all-star cast of contributors have created the following rich and diverse set of scenarios to put the adventure back into your games.
The Guild Adventurer #1, The Guild Adventurer #2 and The Guild Adventurer #3 are available now as pdfs from the OneBookShelf Network.
AppEndix releases Sherlock Holmes 2 – The Black River Emerald
Our friends over at AppEndix have just released: Sherlock Holmes 2 – The Black River Emerald “gamebook” app which is available now from the AppStore!
Sherlock Holmes 2 – The Black river Emerald is both: a book and an interactive app, in which you attempt to uncover the mysterious theft of the famous Black River emerald from the once-exclusive Belton School for boys in Shropshire. Theft, blackmail and attempted murder are not yet part of the curriculum! And if mystery and danger abound, can Sherlock Holmes and Dr. Watson be far behind?
Featuring a fully interactive interface with dice rolls, character sheet, sound effects, atmospheric music dynamically adapting to the story and more, this unique app for iPhone and iPad is now available on the AppStore for just $1.99!
Sherlock Holmes 2 is the second of eight Sherlock Holmes Solo Mysteries gamebooks by Iron Crown Enterprises to be published as interactive apps, including one title which was never available in English before. The app is universal (iPad/iPhone) and multi-language.
Buy it now!