What I thought of… Seventh Son

7th Son movie reviewWhat follows is a review of the film “The Seventh Son” starring Ben Barnes, Julianne Moore and Jeff Bridges. It will contain spoilers. You have been warned.
 
I really enjoyed the fantasy movie “The Seventh Son” and it provides a lot of ideas for gaming throughout. This is based on the book “The Spook’s Apprentice” by Joseph Delaney written in 1987 – see wiki here.
 
Now, at first I was a bit put off by Jeff Bridge’s “Master” character having an odd accent. He was really “hamming” it up. But after a while, his quirky, quick witted sarcastic character really came through. The opening battle with an apprentice was quite well done – shocking even in that it was not one of these computer game, superhero battles where the characters take massive hits to only bounce back up unimpeded in their fighting ability by recent killing blows. And his first apprentice dies in the opening scene! So characters can ACTUALLY DIE in this movie! Comparing this to the recent Hobbit films this action is a “cut above” (pun intended) and suspends disbelief far better than the fighting slop dished out in other fantasy movies.
 
I was annoyed by them being called “spooks” (and yes, I know that is in the book). Too much a word we use in spycraft. It was disconcerting. But this is a minor complaint.
What I did notice throughout was the excellent set work. The armor looked very real on the Knights and guards. The backdrop looked very medieval, a good mix of new and colourful fabrics set against the backdrop of filth, straw, stone castles and wooden hovels.
 
The evil queen and her transformation from dragon was really well done. In the first battle how the silver net captures her, her ability to entrance and possess, the use of magical components etc. lent weight to the setting, making easier to immerse oneself if the uniqueness and believability. The evil headquarters, looking like an ancient byzantine palace was superbly done. The walled city, the views from afar, or right down on the streets was all very believable and great setting work. It really made the movie “feel” like you were in an other-worldly (not just our world’s) medieval setting. Even looking carefully at the nights armour and weapons showed great attention to detail. The battles were exciting and generally believable – the battle with the great bear in close quarters, that was great! And there were many examples of interesting battles and awesome CGI, from the lizard beast attacking the city to the four-armed swordsman.
 
There is a lot going on here that can give GMs some good ideas. I read the first book of this series 15 years ago and liked it, though not enough to carry on with the series. All-in-all worth seeing.
 
– John

 

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Director’s Briefing – May 2015

As I have almost certainly mentioned before, while I love physical books, I find ebooks incredibly useful whether it is novels on my Kindle for entertainment or textbooks on the tablet for work purposes. Carrying 1000+ page textbooks in my backpack from Cambridge to Ipswich and vice versa is not good for the book, my backpack or my back. Sadly not all author/publisher combinations provide ebook versions (a hint to Ian Sommerville) and some have ludicrous pricing that is not helpful (5% less than the hardcover which is already £130+, stern look at Roger Pressman and publisher here) to my budget or indeed my ability to persuade my students that certain (e)books should be on their (digital) shelves. However, some ebooks suddenly get better. Over a year ago, I purchased the ebook version of Cormen et al 3rd edition, which when I purchased it was a very barebones Kindle edition. A few months ago, my tablet complained about needing to resynch files in its Kindle app. Concerned that a file might have become corrupted, I let it resynch and the problem went away. A little time later, I discovered that my copy of Cormen et al had acquired a fully functioning set of bookmarks making it so much easier to navigate. Which leads me to …
 
 
Shadow World
 
We released Tales from the Green Gryphon Inn, the newest adventure module for Shadow World by Terry Amthor. (Actually with fairly minimal effort, you could hide the Shadow World elements and use it in other established fantasy settings). Our loyal fans did a post-release proofreading run and caught various typos and other errata. (I don’t think I catch as many typos on the tablet edit runs as I do on laptop.) These were reviewed and fixed – so if you redownload Tales from the Green Gryphon Inn, you will get a better ebook too.
 
Terry has completed the print masters for Tales from the Green Gryphon Inn and I have uploaded them into the OneBookShelf / Lightning Source process. I hope that the printed softcover will be available sometime in May, subject to satisfactory proofs.
 
Terry completed his full draft of the enhanced Eidolon sourcebook and I have already completed an editing pass on this. External proofreaders are already triple-checking it while some additional RMSS stats are written. We hope to release in pdf sometime this month.
 
Cyber Space
 
Cyber Europe
 
One of the other benefits of ebooks is that you can acquire copies of books that are extremely difficult and/or expensive to obtain in print, especially in the domain of RPGs where print runs were once finite. I am delighted to welcome back “CyberEurope”, a Cyberspace sourcebook written by Anders Blixt, to our collection of vintage pdf products. CyberEurope is available as a scanned but searchable pdf, and completes the Cyberspace set. It is available now at RPGNow.
 
 
 
Rolemaster
 
Many of you have already found Maximiliano Tabacman’s ERA software very helpful in supporting your RM Classic gaming. We are delighted to announce that Max has been able to build the datasets for RMSS/FRP and we are releasing these as three dataset products – RMSS/FRP Character Law (combining the character generation of RMFRP core rulebook, on 4th May), RMSS/FRP Spell Law (all three spell law volumes, on 5th May), and RMSS/FRP Arms Law (1999 version, on 6th May).
 
RMU Treasure Law is as yet incomplete – Dan is still completing the magical portions. Once it arrives as a full draft, I will raise its editing pass to the top of the queue.
 
Terry and Craig are continuing to explore why InDesign is so cantankerous with the RMU files.
 
HARP and HARP SF
 
In addition to ebooks being updated and improved versions made available, we also have updated all of the AutoHARP products. The major enhancement here is that it should now be significantly easier to install the base HARP Fantasy and HARP SF databases simultaneously with the AutoHARP engine.
 
In HARP Bestiary, John Duffield and I had an extended discussion on Dragons and how to represent dragonfire. We concluded with a set of extended Blood Magic talents to handle creatures who need to use magical abilities more frequently than a certain number of times per day, so such monsters might be able to use their capabilities a certain number of times per hour. However, those rules didn’t really work well for dragonfire – in that, yes, dragons had a finite amount of dragonfire per day but it was more than three bursts and they needed the flexibility to be able to burn through them rapidly. So we created a set of talents that captured the special needs of dragonfire.
 
I have completed my editing pass on the third draft of HARP Folkways. Jon had provided a strong selection of ten new professional concepts, and these have now been tweaked by me to expand the selection of professional abilities (and indeed in nearly all cases a choice of abilities) and to ensure that all of these professions are within the standard power range. All of the new professions are non-spellusing professions; on the one hand, these provide a means of representing the normal folk of a fantasy world with higher level members representing experts of some kind, on the other hand, they have the full complement of starting skill ranks, favored categories, etc., so they would work very well as starting professions for some character backgrounds (your character could spend 1st-level as an Artisan, a Farmer or a Valet), and on the gripping hand, some players might find some of these new professions suit them for many levels to come (Sailors, Hunters, Scoundrels, among others spring to mind).
 
The remaining work that Jon and I have to sort through is the racial abilities for the new races that have been included in HARP Folkways, and make sure we have a best and varied fit of abilities. Jon’s final set of races are highly unusual and will add a touch of the exotic to any fantasy setting.
 
Until next time
 
I have races to tweak and Undead to write (and assignments/exams to mark as well unfortunately.) The next scheduled Briefing will be in June 2015.
 
Best wishes,
Nicholas
 
Director, Guild Companion Publications Ltd.
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.

 

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FG Con round up by Chris Seal

The Order of the Iron Crown LogoThis month saw Fantasy Grounds’ annual online convention – FG Con and this year a member of the Order of the Iron Crown (Chris Seal) was there and running a game of Rolemaster. Here’s what Chris had to say about the convention and the game he ran:
 
Murder most foul has a long history as a means of political advancement within the Tyrisian Empire. Today is no exception as you walk in on the scene of your friend and mentor’s horrific death. Galvinus Septimus Alto was a great man and you owe him a suitable revenge, but it would not do to attack the wrong faction and thus, the game is afoot…
 
The game began with the pre-generated characters gathering at the villa of G. Septimus Alto, having been invited to a luncheon. As they arrived in the villa they noted a hue and cry coming from the market that operates just outside the villa, but as such events are commonplace, didn’t pay it much attention.
 
On entering the villa the characters discover the still cooling body of their friend and mentor, Septimus. On inspecting the body and the room, the characters noted that Septimus had tried to leave a final message, writing a portion of his attackers name in blood, but most of the name had been obscured as he continued to bleed out.
 
The party also noted a foul smell in one of the far corners of the room that reminded them on the stench of sewers. Simultaneously they noted that there were several windows open, but failed to find any sign of ingress or egress.
 
Using magic, the characters were able to view a significant event in the history of the sewer’s cover and the scene showed them 4 armed men sneaking out from the sewers and entering the villa.
 
Heading to the sewers, the party discovered evidence of the assault in the form of burnt torches, broken pottery, a discarded wax tablet and a half burned note. The wax tablet showed evidence of a ledger of sorts, under the planning that was its most recent addition. Careful inspection of the partially burned letter provided the characters with the name of a local business, a coffee house owned and operated by one Lucilia Cupa.
 
In the meantime, more information was gathered by the party when they visited the market and talked to a couple of the merchants doing business there. From these merchants they discovered that the hue and cry they had heard was caused by several armed men, covered in blood, who left the Galvinus villa via one of the windows, and who ran through the market before dropping into the sewers. A pile of bloodstained clothing and a bloody dagger were recovered as a result of this information. While talking with the merchants, one of them mentioned that they recognised one of the men as being a patron of Lucilia Cupa’s coffee house.
 
Armed with this information, the party converged on Lucilia’s business.
 
On arriving at the coffee house, the characters were seated and their order taken. As Lucilia left to prepare their order, the characters stood and went to follow her. On their doing so, several armed men scattered throughout the coffee house stood and, after a short back and forward, engaged the characters in armed conflict.
 
A short and bloody conflict ensured, in which two of the thugs were quickly, and messily dispatched and several of the others, seeing the way things were going attempted to flee (only one managed to escape).
 
The party then were able to interrogate both the armed thugs and the proprietress of the coffee house, both of whom were able to confirm that their suspicions as to the mastermind behind the assassination was none other than Calventius Publii Clostra, one of Septimus’ chief rivals.
 
Using potent mind affecting magic, the party arranged for the captain of the guard in the Calventius villa to be brought to them at the coffee house. On his arrival, his will was crushed using similar magic and he arranged for the heavy guard at the Calventius villa to depart, opening the way for a potent ambush of Publii.
 
The master of the villa was caught completely off guard and the party were able to extract their ‘honourable revenge’, restoring the good name of their faction and sending a strong message to their rivals.
 
All in all the game was very fun to run and the party caught me off guard on several occasions. The clever use of mentalism in the closing phases of the game was inspired and neatly circumvented what would have been a difficult and dangerous combat.
 
The combat in the coffee house was particularly bloody, which one thug being shot through both lungs in the opening moment and another suffering a deadly blow to the back of his neck (inflicted by the lay healer who proclaimed, see I can do more than just heal).
 
The musket failed to fire due to poor priming and, unfortunately combat ended before we saw how effective musket fire could be.
 
Fantasy Grounds was particularly useful as there were a couple of players who had not played Rolemaster before. Being able to ‘offload’ the heavy lifting to the system helped me to focus on ensuring that they were able to ‘grok’ what they needed to do and I would like to heartily recommend it to anyone.
 
The software has its own learning curve and some of the controls are not intuitive. There are, however, excellent video tutorials available for the base software package and the Rolemaster forum at Fantasy Grounds (www.fantasygrounds.com) is particularly helpful (hat tip to Dakadin who is the main Rolemaster dev).
 
In summary, bring on FG Con 7.
 
Thanks to all of my players, I had a blast and I hope you enjoyed the game as much as I did.
 
Chris

 
A huge thanks to Chris for running the game and to everyone who took part and made it such a great game. If you’re interested in running an Iron Crown Enterprises game at a convention or want to become a member of the Order of the Iron Crown, visit The OIC page on our website or contact us.

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Tales from the Green Gryphon Inn now a Silver pick on RPGNow!

Tales from the Green Gryphon Inn adventure module for Shadow WorldThe brand new Shadow World adventure module ‘Tales from the Green Gryphon Inn‘ has now reached silver pick status on RPGNow!
 
Under 6% of RPGNow products have ever reached this accolade and Tales from The Green Gryphon Inn has done within a month of release.
 
A huge thanks to everyone involved in the creation of this amazing product and to everyone who has bought it. We really hope you enjoy it.
 
If you haven’t bought it, you only have a few days left (until the 30th April) to get it for the introductory price of just $7.99 (follow the links in this month’s Director’s Briefing).
 
In addition to all this, we’re working furiously to get the print version available on RPGNow and we’re expecting to have it live and available for purchase in May.

 

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What I thought of… Daredevil

Daredevil Netflix TV seriesFirst some background: I am not a daredevil fan. I know very little about the character and his storyline. In addition, due to my TV situation I have not watched any TV shows of this genre (The Flash, Arrow, Gotham or Agents of S.H.I.E.L.D). I have done my best to keep up with the Marvel Cinematic Universe (MCU) but have missed a couple of bits and watched things in the wrong order in some cases (which bugs me a lot).
 
My intention was to watch the first episode of the series and then write a review of it. However, having created a first draft of the review I then sat down and watched the second, third and fourth episodes (each time rewriting the review ever so slightly). It has helped give my review a bit more depth and also serves as a testament to how watchable the show is.
 
Daredevil
 
The show is set after the events of the first Avengers movie. As Hell’s Kitchen looks to rebuild after the devastation, crime and corruption are rife and Matt Murdock (AKA Daredevil) has had enough and sets about cleaning up the city. Episodes are sixty minutes long and are currently only available on Netflix.
 
My thoughts
 
One of my favourite things about the show is that it avoids being too much of a superhero programme. It portrays Matt as much more of a human than other film based Marvel characters. This is shown when a bad guy comments “if he had an iron suit or a magic hammer I would understand why he’s causing us so much of a problem”. We see Matt get beaten up, fail, doubt himself and even the bad guys appear more well-rounded and fleshed out than most other comic book villains.
 
Despite my lack of knowledge on the character and his storyline, I don’t feel that my enjoyment of the show was affected by my inexperience. I imagine it would be very easy for programmes such as these to become so self-referential that newcomers are at a bit of a disadvantage. No doubt there were lots of cool Easter eggs and in jokes for people that know Daredevil better than me, but for the most part I never felt like I was missing something.
 
I do think that people will struggle to understand a lot of what is going on unless you watch each and every episode. However, Daredevil is only available on Netflix, the perfect medium for ensuring that viewers don’t miss a thing and can watch the show at their leisure.
 
The action is good, if slightly gory at times (I’d think twice about allowing anyone under 12 to watch it) and the show manages to avoid being too focussed on the martial arts that Daredevil (and apparently every one of his enemies) is an expert in. There are a few fight scenes that go on a little too long but on the whole it is a nice mix of cerebral crime fighting, mystery unravelling and martial arts awesomeness.
 
One thing that did bug me a little was that I don’t feel they gave enough background to Matt and his abilities. I’d like to know more about why he can fight like he can, how he honed his skills at reading the truth in people’s voices and being aware of his surroundings just by listening. Each episode they reveal a little more, but four episodes in and I still don’t feel that I know enough.
 
Final thoughts
 
Daredevil is good. Not Earth shattering, not the best thing I’ve ever seen, but good. Marvel have done really well in differentiating it from their film franchises and making it offer something completely different. It is exciting, well-acted, well written and above all, entertaining. Even if you’re not into superhero films/shows or comic books, I’d recommend giving it a go. For the most part it feels more like a crime drama/gritty vigilante justice piece than a Marvel superhero show.
 
Rating

 
7/10 – Worth a watch even if you’re not into superhero films
 

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The Order of the Iron Crown – March round-up

The Order of the Iron Crown LogoThe Order of the Iron Crown is a select group of fans that have made it their mission to promote Iron Crown Enterprises’ products at game conventions and in game stores around the world. The Order was set up to allow us to better help those who want to promote our games and to reward them for doing so.

Each month we will be reporting on what members of the Order of the Iron Crown have been up to and publicly thanking them for all the great work that they carry out on a daily basis in the name of Iron Crown Enterprises.

March has been another great month including a new member of the OIC and yet more planning for GenCon and other upcoming conventions. Here’s a run down of what the Order members got up to last month:


 
The Rolemaster Blog

Peter R’s commitment to his Rolemaster blog and to creating brilliant new content on a regular basis is incredible. In March he continued this work and is currently the most consistent member of the OIC.

Redefining Arcane Magic

JDale’s articles in The Guild Companion where he redefines Arcane magic for the new RMU system have earned him OIC points. If you haven’t read them yet, I highly recommend them.

Iron Crown Product reviews

egdcltd has continued to review ICE’s newer products. Last month it was the turn of Shadow World Player Guide – The World and Shadow World Emer III.

Theurgist

A brand new member of the OIC has got himself off to a great start by earning points for submitting an article to The Guild Companion outlining the Theurgist profession for RMSS/RMFRP which was originally intended for the Channeling Companion.

 
A huge thanks to all of our Order members and to everyone who has helped support them and us. If you would like to learn more about the Order of the Iron Crown, you can visit the Order of the Iron Crown webpage or click the banner below.

If you believe you are due some OIC points, please get in touch and let me know. I do my best to keep up with everyone’s efforts but an e-mail outlining what you intend to do/have done to earn points is always well received.


Order of the Iron Crown handbook

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Tales from the Green Gryphon Inn – Out Now!

Shadow World Tales from the Green Gryphon InnTales from the Green Gryphon Inn – OUT NOW!
 
In case you missed it, you can now get the brand new Shadow World adventure module; Tales from the Green Gryphon Inn at RPGNow for the introductory price of just $7.99!
 
This brilliant new adventure module has already become a ‘copper pick’ on RPGNow, within days of its release. A huge thanks to everyone who has already purchased it and continues to show support for Iron Crown Enterprises and the Shadow World setting.
 
Terry Amthor brings you a brand-new adventure module for Shadow World. Set in northern Rhakhaan on the continent of Jaiman, this module includes:
 

  • Nine complete adventures, plus several adventure seeds
  • Complete plans of the Green Gryphon Inn, along with profiles of the eccentric staff.
  • Complete stats for major NPCs in Rolemaster Second Edition/RM Classic and RMRFP /RMSS.
  • Charts for area encounters, pricing charts for food and lodging. Information about the Kingdom Highway crossroads.
  • Powers of the ancient Gryphon Bridge, built by the mythical Earthwardens.
  • Layout of the town of Gryphonburgh, including important locations.

If you haven’t yet got your copy, you have until the end of April to get it at the introductory price of $7.99 before it goes back to $9.99.
 
Thanks again to everyone who has bought it so far, we hope you enjoy it!
 
Buy Shadow World: Tales from the Green Gryphon Inn

 
 

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Director’s Briefing – April 2015


 
 
Welcome to the forty-sixth Briefing and the fourth scheduled Briefing for 2015. As a historical note, Terry Amthor reminded me that on this day (April 1st) thirty-five years ago that at a meeting in a Mexican restaurant in Charlottesville the original ICE was founded. It seems only fitting that we celebrate that anniversary with a new product launch!
 
 
Tales from the Green Gryphon Inn
 
Tales from the Green Gryphon Inn adventure module for Shadow WorldThis is the long-awaited Shadow World adventure module by Terry Amthor. Set in the heart of northern Rhakhaan on the continent of Jaiman, the Green Gryphon Inn is a welcome rest for travellers upon the highways and byways, vying with the enchanted bridge of Gryphonburgh for most notable location in the area. Gryphonburgh is beset with dangers and intrigues that may reward adventurers who tarry with opportunities to gain fortune and defeat hidden evils or doom them to an early grave.
 
Replete with nine full adventures, maps, NPC and monster stats (RMClassic and RMSS/FRP), and more, this brand-new Shadow World adventure module is now available in pdf and is available to buy at www.rpgnow.com and other OneBookShelf sites. The normal price is $9.99 USD but if you use this link you can buy it at $7.99 USD. This special discount expires on 30th April, so don’t delay.
 
Buy Tales from the Green Gryphon Inn Now >>
 
More Shadow World
 
Terry is finishing up the draft manuscript for the updated version of Eidolon and I expect to receive that shortly for my editing pass.
 
An old copy of Norek has been scanned and Kevin Casey, the original author, is now busy correcting the OCR’ed text and deep in reflection on how he would like to enhance this module for its revival.
 
Rolemaster
 
I spent a large chunk of last month editing my way through the monster that is RMU Creature Law. Joeri has completed his final corrections and that is now ready to add to Terry’s layout agenda.
 
I am expecting to receive the completed RMU Treasure Law manuscript from Dan at the end of this month and I will switch gear to edit that as soon as it arrives.
 
Terry has been making slow progress with the layout on RMU Arms & Character Law and RMU Spell Law. The InDesign files are unnecessarily large (this appears to be a common issue with InDesign, it’s not the content size), meaning InDesign becomes slow and cantankerous. We’re seeking ways of slimming down the files.
 
HARP and HARP SF
 
In HARP Bestiary, one of the team has had to bail for personal reasons. However Colin has nobly volunteered to take on the Water Monsters chapter and John Duffield has equally nobly accepted the Lycanthropes chapter. John has also sent me revised drafts of his Land and Air Monsters, and is currently working on more draconic creatures. I have been busy too, and now have completed my drafts of the Lich, Wight, Wraith and Vampire overlays (joining the already completed Ghost, Ghoul, Mummy, Skeleton, Skeleton Lord, Spectre and Zombie overlays). Yes, I know it’s the Earth Elementals that are still the missing piece to complete Guild Adventurer #4 but I am timesliced by so many projects that maintaining quality means I will write up Undead until I have finished all the Undead. (Even the interruption of writing this Briefing means I will have to think and read my way back into writing the next Undead overlay). Then it’s Elemental time and then I will finish the updates for TGA#4.
 
Further progress on HARP Folkways with Jon producing some additional races in his latest draft. I expect only a brief editing pass will be needed.
 
Joel Lovell is quietly working on his HARP SF adventure module, The Poseidon Gambit, emerging only occasionally to seek clarifications on rules and Tintamar setting issues.
 
Until next time
 
I have more Undead overlays to write and lots of editing on drafts of many products in progress. The next scheduled Briefing will be in May 2015.
 
Best wishes,
Nicholas
 
Director, Guild Companion Publications Ltd.
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.

 

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New ICE merchandise!

New ICE mugsPlaying role play games is thirsty work (and creating them is even thirstier). That is why we’ve created three brand new ICE branded mugs to help make your gaming sessions even cooler.
 
You can pick up these mugs, along with a myriad of other Iron Crown Enterprises merchandise at our cafe press store.
 
The new mugs use artwork from Rolemaster Fantasy Role Playing (RMFRP) Races and Cultures, Shadow World’s Demons of the Burning Night and The Spacemaster Companion. You can buy each of them for just $14.29 ($15.59 for the larger mugs).
 
Keep an eye on the store as we are updating it with new cool merchandise including T-shirts, mugs, glasses, mousemats and a whole lot more!

 

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What I thought of… Gloom

 
Welcome to a brand new series on the ICE blog; “What I thought of…”
 
I didn’t want to limit myself to reviewing other games or books or films and so instead thought I would just wildly impose my opinion on you, regardless of the topic. I encourage you to give your own thoughts on the topic either by commenting on this blog post or discussing it in the ICE forum.
 
So, without further ado, here is what I thought of… Gloom.
 
Gloom card game by Atlas GamesGloom
 
Gloom is a card game by Atlas Games where you take control of a bizarre family of characters with the aim of making their lives as miserable as possible before eventually putting them out of their misery. The core deck comes with four families and a large number of event, modifier and death cards. On Amazon you can pick up the game for $22.06.
 
There are a number of additional packs that you can purchase including: Cthulhu Gloom, Gloom: Unhappy Homes, Gloom: Unquiet Dead and Gloom: Unwelcome Guests. This review covers the core game and the Unhappy Homes expansion.
 
The game is played in turns, playing cards on family members to make them more miserable or (in the case of your opponents) happier before eventually killing them off with a death card. The winner is the player at the end of the game that has the most miserable dead characters (alive characters do not count towards your score).
 
My thoughts
 
Before we go any further, I need to confess something: I’m a huge fan of Will Wheaton’s Tabletop show on YouTube. If you haven’t seen it, I highly recommend it (maybe I should review that next). I bought Gloom after seeing it on Tabletop.
 
The brilliance of the game isn’t in its wonderful smelling translucent cards (I can’t be the only one that smells new cards), but in the hilarious ‘events’ that each card describes. You could play the game simply by placing cards on characters until its eventual conclusion, but this would be somewhat missing the point. The fun of the game is in telling the story. It’s in quickly coming up with a backstory to why a character was “menaced by midgets” or “scarred by scandals”.
 
I’ve played this game a lot now. I’ve played with literary drama types and with beer swilling barbarian types and I have to say, everyone enjoyed it. Some people struggle with coming up with backstory and if you have too many of those in a game it can become dreadfully slow or dreadfully boring as players just lay down cards without elaborating. To really get the best out of the game you need everyone to commit to it. When that happens, the results are brilliant.
 
On a number of occasions I have put off winning the game because I am having too much fun hearing the stories of these poor souls and the horrible things that befall them. It is one of the most entertaining games I have played in a while.
 
I’ve been really simplistic in my explanation of the game play, there are lots of nuanced rules about which cards you can play when and earning extra points for various things. In addition, the expansion pack introduces the idea of the family’s homes and the events that befall them. All these extra rules serve to make the game more strategic but don’t necessarily add anything to the game play. When playing with people who haven’t played before I simplify and house rule a lot of it. The brilliant thing is that it’s easy to do and again, doesn’t affect the playability of the game.
 
Final thoughts
 
I really like Gloom. I play it on nights in with my friends, family gatherings and I nearly always take it on holiday (It killed a few hours while waiting for a flight once and for that reason I will always love it). It’s simple without being boring and you can choose to add in additional rules and add-ons. Most of all, it is fun. I really recommend this game but try to make sure you play it with people who will get into the spirit of it otherwise you’re missing out.
 
Rating

 
8/10 – Highly recommended
 

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