As you may be aware, this year a couple of members of the Order of the Iron Crown went to GenCon. Below is one member’s (BeggarKing’s) account of GenCon and his playtesting of the new Rolemaster system at the world’s biggest RPG convention.
“I had the opportunity to run a few RMU sessions at gencon earlier this year. It was great to see such excitement about RM. My events came to registration late, and were in out of the way places but I still had full tables.
About the players: The tables were multi-generational, in that each session had at least one to 2 old timers (original RM) and couple that came aboard during RMSS. Most of the attendees had played one version or another. Only 1 complete newbie. Almost all were familiar enough with the system rules that there weren’t many surprises with the beta rules. For both sessions, half the spots were filled by a group the Roleplayed together and wanted to get the gang out to try the new rules. They tended not to be heavy roleplayers – mainly they wanted to get in and try out combat (criticals being the highlight, of course).
I also ran into RM players outside of the events – a couple of us fought over a dusty copy of The Iron Wind found in the exhibit hall. The Good news: There still seem to be many passionate fans. Possible bad news: Most of these players were oblivious to the beta rules. Ones that had been active in the beta generally expressed frustration around the slowpace/lack of updates/lack of transparency into the process.
The play sessions themselves went well – generally the first hour was choosing characters, backgrounds, and asking questions to get up to speed on abilities (note – it takes a while to ramp up even with experienced players and pre-made characters). There were some quick roleplaying opportunities (only a few took advantage) and then into combat. Experienced RMers really fought over playing spellcasters, and wanted to do crazy things with the spells. (1 group fought a bear, and after being told “no” to casting leaving on the bear and using that as a projectile attack, used leaving instead to ‘port the bear into the air above enemies). Everyone seemed to really appreciated spell expertise and combat expertise.
Combat was generally smooth, although I credit cards and mats I put together that makes that experience fairly smooth – everyone was able to leverage the tactical combat rules after the very first round (my own group took some time to get used to this). I used a ton of props – I had figures (wooden meeples I use when travelling) cards I put together for players to set up their phase actions, and tiles I picked up from other games. All these made it easier to handle the finer tactical parts of RM.
The only really fidgety parts in the beta were around calculating movement (“so I’m moving with 25% and I want to run over to the bear that’s on fire, what pace is that and what’s my negative? Wait, how do figure that without a calculator??”). There was one doc-bug we hit where a 64 crit was more damaging than a 66 on the same table (I think the results are switched).
Summary: I had fun running the games and will likely do so again. Players as well seemed to like the rules.”
If you are interested in running ICE games at conventions and becoming a member of the Order of the Iron Crown, get in touch!
Order of the Iron Crown – Playtesting at GenCon 2014
Director’s Briefing – September 2014

Welcome to the thirty-ninth Briefing and the ninth scheduled Briefing for 2014. My August was sandwiched between the conference at the start and short trips to France and Spain in the final week. September in the real world for me will be writing materials for a new module (I did in the end acquire a new IT module), tidying up my existing modules, dealing with requests for new degree specifications, and another conference (though in the UK).
Progress on the ToDo List
RMU: The team are rattling through the combined Arms Law & Character Law checking cross-references, double-checking clarity, completeness and correctness of examples, and trapping typos. I have Terry on standby to push Arms Law & Character Law through layout.
Guild Adventurer #4 and HARP Bestiary: I have went through “The Elemental Powers” chapter of the Something Wicked manuscript, identifying which sections will fit as-is into HARP Bestiary, which need modification, and which don’t need to be included (e.g. the section that explained why I had a chapter on Elementals in a book on evil powers). Remember that the “Who Saves the Savior” scenario for TGA#4 requires Earth Elementals. John Duffield has submitted his first draft of the Land Monsters which I have already edited and returned, and submitted his first draft of Air Monsters for my review. John has already written up the first draft of a Dragon (which again we need for “Who Saves the Savior”) and is taking on the Dragon chapter. Colin has now submitted nearly all the various subsections of the Animals chapter and I’ve returned feedback on half of them already. Sam Orton is plugging away at the Sea Monsters chapter and I hope to see it soon.
HARP Folkways: Jonathan Cassie has been quietly working away on this project which will provide a wealth of new races and cultures and the supporting material to make best use of them in HARP. He’s completed his first four chapters and is doing chapters 5 and 6 in tandem. His wordcount is 45,000 already so HARP Folkways will be a meaty sourcebook.
Shadow World: I completed an editorial pass of Terry’s “Tales from the Green Gryphon Inn” and Terry is now wrestling with one particularly stubborn section that has not jelled fully. Other than that, this module is only waiting on the artwork. Charles Morris helpfully stepped in to expand the RM2/Classic stats for the upcoming Emer 2 and Eidolon enhancement to match the detail he had already produced for us in RMSS/FRP stats, and saved Terry many hours of painful number-crunching.
Other Projects: I have more recovered text to check from the Spacemaster Imperium modules, the ERA software for Rolemaster to push towards commercial release, and an unexpected surprise project to organise.
Dragonmeet
I have booked the stand for Aurigas/ICE and Guild Companion Publications for Dragonmeet. We and Arion Games have requested that our stands will be neighbours so hopefully the organisers will be able to arrange this and make it easy for us to run joint minigames.
Until next time
Always more editing and more fun HARP writing for me to do. The next scheduled Briefing will be in October.
Best wishes,
Nicholas
Director, Guild Companion Publications Ltd.
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Iron Crown Enterprises Newsletter – August 2014

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It has been another big month here at ICE HQ packed full of yet more great news and announcements. Before we get into that however I would like to take this opportunity to thank everyone that continues to support ICE whether that is by buying products, contributing to our forum or simply reading our monthly newsletters. Now on with the news…
Catch up on what you’ve missed with this month’s Director’s Briefing.
ROLEMASTER
This month saw the Rolemaster Facebook group reach 1,000 follows! To celebrate we gave fans and followers the opportunity to buying hardcover versions of HARP SF, HARP SF Xtreme, Shadow World Cloudlords of Tanara and Shadow World Emer III with a $5 discount.
In the world of the new Rolemaster which is currently being playtested – Terry Amthor is primed and ready to start a rapid layout of the new Core Rules while the tables and texts are getting their final signoff from the team.
HARP
Last month’s Christmas in July sale was a great success. A huge thanks to everybody who took the opportunity to buy HARP products for 25% off, please don’t forget to review your purchases on RPGNow.
You will be pleased to hear that real progress is being made on the HARP Bestiary and I received my first ‘editorial nag’ to encourage me to work a little faster on it. Luckily I have earmarked a lot of time over the coming week to finish my sections and consider the opportunity to take on some other sections.
SETTINGS
The upcoming Shadow World adventure “Tales from Green Gryphon Inn” is nearing completion and just waiting on graphics. Once these are in palce it will be ready to go for final approval.
Meanwhile, Terry is working hard on Eidolon before moving on to Emer II. According to Terry himself “Emer I is going to require some major map work (those old maps from the first edition are not acceptible). I am also writing/editing on both the NE Jaiman and Artifacts/Lost Tech books” so lots to come for Shadow World.
PARTNERS
As I’m sure you are all aware, GenCon was last week and this year we had a number of members of the Order of the Iron Crown attend and run ICE games. By all accounts the convention was a complete success with a number of them managing to meet up on the final day.
I already have a GenCon round up form one of the attendees which will be up on the Iron Crown blog in the coming days and (hopefully) there will be more to come.
If you’re interested in joining the Order of the Iron Crown and running games at conventions, Get in touch.
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GMing for first time gamers
I’ve managed to convince some friends who have never gamed before to let me run a one off game for them. My plan is for it to be so good that they consider playing on a more regular basis (or at least agree to a second game).
As they’re first game (and they’re pretty cynical about the whole thing) I want it to be really engaging. I’ve come up with a basic idea but I would really appreciate any thoughts/ideas/opinions that anyone else has.
Rough idea:
A simple dungeon layout with a number of rooms in a rough circle around a central (much larger) room. There are a number of ways to enter the central room. In each (or most) non-central room are challenges be they puzzles, traps or monsters which grant magic items/weapons/potions to the adventurers. Unbeknownst to the adventurers, defeating each challenge will best equip them to defeat the beast lurking in the central room guarding the… whatever it is they’re after but it is up to them which doors they take and when.
My challenge is coming up with enough puzzles and traps etc to fill the rooms. Also I would like them to be things which take them away from the gaming table or give the players themselves the opportunity to shine. Current ideas (and very rough ideas) are as follows:
- A room that looks exactly like a room in my house with a timer ticking down to find something (they need to search the room in my house)
- A riddle from a mischievous parrot
- A collection of potions with each giving a clue about which potion must be drunk
- Flat out fight with a monster of some sort
- A booby trapped room which requires some form of knowledge (a la the last crusade)
Anyone ideas please let me know on the ICE Forum.
– Colin










