RPG Players’ worst habits

Roleplay gaming is fun. I think we can all agree on that. However, there are some things that people do whilst at the table that are less fun… Some things that drive us mad. So we decided to run a survey to see what were RPG players’ worst habits.
 
After surveying our fans and followers via the Iron Crown forum and our various social media feeds, the results are now in. It turns out it was a pretty close contest. There are lots of small things that people find annoying but no one things that really drives us all mad. With that said, here are RPG players’ worst habits:
 
1. Using their phone / device whilst playing
 
Nearly 62% of people that took the survey said that players using their phone or device whilst playing is annoying or worse. 9% went so far as to say that when players use phones or devices during RPG sessions, “someone’s going to get hurt!”.
 
2. Distracting other players
 
Whilst almost 89% of people agreed this was annoying or worse, a lower percentage of people classed it as “someone’s going to get hurt” meaning that it was just pipped to the post for the top spot.
 
3. Not participating
 
81% of people agreed that players who just sit at the table and take no part in the game are annoying or worse. The top three worst habits are relatively close in terms of their overall scores but there is quite a drop to fourth place which is…
 
4. Interrupting the GM
 
4th and 5th place actually scored exactly the same overall. However, I have put this one in fourth due to the slightly higher number of people who think “someone is going to get hurt”. 62% of people agreed interrupting the GM was annoying or worse with almost 10% believing that “someone is going to get hurt”.
 
5. Being late for games
 
While 66% find it annoying or worse, less than 5% believe it to be hurt-worthy. Perhaps lateness is annoying but doesn’t necessarily have to affect the game, or perhaps we are all just used to everyone being late to everything.
 
6. Being a stickler for the rules
 
The majority of people surveyed didn’t think this was annoying. In fact, only 41% said it was annoying or worse and less than 2% thought it was hurt-worthy.
 
7. Trying to be funny all the time
 
Only 38% of people believed that this was annoying or worse. It turns out that Iron Crown fans enjoy a bit of comedy in their role play gaming.
 
 
THE BEST OF THE REST
 
The survey included the option for people to suggest other habits that they believe to be players’ worst. Here are some of the best (or worst):
 

  • Not paying attention and forcing the GM to explain the scene again
  • Being a sore loser when the game or the dice goes against them
  • Shutting someone else’s idea down by just saying ‘no’.
  • Inviting a new player without asking the group, the GM or the person whose house you’re playing in
  • Speaking for the GM when someone asks them a question
  • When they have had all round waiting for their turn to decide what to do and then still take ages deciding
  • Lack of hygiene
  • Excessive off topic discussion
  • Every character being a pyromaniac
  • Bringing politics into the game

It turns out that playing RPGs is not without its problems. However, I am surprised by the positivity of the responses. It seems that, for the most part, players are well behaved and GMs are willing to forgive most things for the sake of a fun and enjoyable gaming session.
 
What do you think of our list? Think we’ve missed something off? If so, have your say on the “players’ worst habits” thread on the ICE forum.
 

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Arcane Companion for ERA out now!

ERA Arcane CompanionThanks to the fantastic work of Maximiliano Tabacman, Iron Crown Enterprises are pleased to announce the release of another expansion module for the popular ERA for Rolemaster e-support package. Ladies and Gentlemen, we give you the ERA for Rolemaster RMSSFRP Arcane Companion.
 
 
Arcane Companion Module for ERA
 
The RMFRP Arcane Companion package for ERA includes 4 professions, 4 attack tables, 2 critical tables, 46 spell lists, and a brand new realm with 2 additional spell fumble columns.
 
The power and the risk of using magic reaches a new level with the addition of Arcanists and Wizards. This unstable new realm can be randomly exploited by the Chaotic. Those who abuse the use of magic will be tracked and brought to justice by the the Magehunter.
 
New attacks are available to those wielding Mana and Void spells. Apart from Ball and Bolt attack tables, the destructive Mana and Void critical tables are provided.
 
You will also find all Arcane spells. Open, closed and evil magic with a power that surpasses all other realms. Arcane Healing will fix most wounds, Bladerunes will give the friends of the Arcane caster a new edge, and several spell lists allow the manipulation of earthnodes. When Arcane spell users really want to boast, they just copy any spell from their friends using Realm Law.
 
Buy the Arcane Companion Module now >>
 
Electronic Roleplaying Assistant
 
This module is an add-on feature package for ERA for Rolemaster which is available for free from RPGNow.
 
ERA allows players to create their characters using a step by step wizard, level them up and configure all details in terms of stats, skills and special abilities. These characters can then be added to a running campaign in the adventuring module from which the game master can control all aspects of the game including resolving maneuvers, resistances, resting, and of course, spell casting and combat.
 
Try ERA for free >>
 
Love ERA? Check out our complete range of addition modules:
 
Rolemaster Classic
Character Law
Spell Law
Arms Law
Armory
Shadow World Module
Combat Companion
Rolemaster Companion I
 
Rolemaster Fantasy Role Playing
Core and Character Law
Spell Law
Arms Law
The Armory
Shadow World Module
Combat Companion
Mentalism Companion
Essence Companion
Channeling Companion
 

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Director’s Briefing – February 2017

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
To the sixty-ninth Briefing and the second scheduled Briefing of 2017.
 
I am sneaking this Briefing out during an intermission in the post-semester marking nightmare – my marking is complete but my colleagues will at some arbitrary point descend on me with requests to moderate samples of their marking, but one way or another it will be all over by 10th Feb.
 
ERA RMSS Arcane Companion
Software
 
Courtesy of Max, we have another new ERA dataset. Now it is the time of the RMSS Arcane Companion to step into the limelight. The new dataset includes the 4 professions, the 4 attack tables, the 2 critical tables, all 46 spell lists, and a brand new realm with 2 additional spell fumble columns.
 
This ERA dataset is now available for purchase on the OneBookShelf webstore network.
 
 
RMU
 
Creature Law is becoming tractable. The talents and flaws in Creature Law have been collated and winnowed down from well over six hundred to 280. That is still a lot but given the diversity of creatures covered in Creature Law, it is major progress and creatures can be reconstructed from this more concise foundation.
 
 
HARP
 
John Duffield has beaten the rest of us on the HARP Bestiary team to the punch by finishing his Lycanthrope chapter.
 
Terry is battling through the HARP Folkways layout and you can blame me for making a “helpful” suggestion that has slowed him down. HARP Folkways introduces various new professions and I thought that they should have their own dedicated page, so one page per profession. Terry implemented this and sent some samples, pointing out that there was considerable white space. I suggested that we could have the professional ability definitions appear in this space – this would avoid folks have to flip between profession and talent sections of the book for new talents introduced in Folkways, and more to the point, avoid the need to flip between Folkways and other HARP books. Now given the physical books, you are all well able to prop multiple books open and do the multibook hop, but is an inconvenience, and I find hopping between multiple ebook versions much more awkward (try following the witty footnotes in a Kindle version of a Discworld novel compared to just glancing at the bottom of the printed page.)
 
Clint Fell is currently working on a full proposal for a HARP SF vehicles compendium.
 
 
Shadow World
 
Terry is focusing on finishing Haalkitaine in terms of his writing. I will endeavour to keep him
focused.
 
 
Until next time
 
The next scheduled Briefing will be in March 2017
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd.
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.

 

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Roleplaying adventure hooks

 
Looking for inspiration for your next roleplaying adventure? Then look no further! We’ve put together these three adventure hooks to give you some ideas for your next gaming session. Enjoy!
 
 
The Silent Bard
 
The group have discovered a man on the edge of death living rough in a forest. A famous bard no less who was kidnapped and had his voice stolen.
 
Synopsis
 
A famous bard is found half dead, living rough in a large forest. After investigating it becomes clear who he is and that he was kidnapped and had his voice stolen. The group must restore him to health, lead him back to civilisation and help him reclaim his voice. If they do, fame will follow them and songs will be sang about their kindness and bravery until the end of time.
 
 
One Giant Lie
 
A small frontier town is being terrorised by a local giant at night. People will leave town if the attacks don’t stop. However, it soon becomes clear that the giant isn’t to blame.
 
Synopsis
 
A town is being terrorised by a giant that lives in the local hills, he smashes up property and steals livestock etc. Adventurers are hired to find and kill the giant. However, with investigation it becomes clear the giant is not to blame. He is old and sick. Someone in the town is doing the damage and framing the giant, but who and why?
 
 
The Cursed Crew
 
A wealthy port is set upon and looted by a ship of blood thirsty skeletons and it isn’t the first time…
 
Synopsis
 
A wealthy port is regularly the victim of attacks from a ghost ship. Skeletal pirates from the ship descend on the town to loot and murder. Whilst nobody knows for sure where they come from or why the keep attacking, legend tells of a secret pirate island off the coast which is now home to an angry necromancer.
 
 
Previous adventure hook posts:
 
Adventure Hooks #1
Adventure Hooks #2
Adventure Hooks #3

 
 
If you think you could turn one of these adventure hooks (or one of your own creation) into a full blown adventure module for publication, we’d love to hear from you – Get in touch >>
 

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Iron Crown Enterprises is back

Iron Crown Enterprises logoIf you’ve been on RPGNow recently, you may have noticed something a little different. Guild Companion Publications is no longer in the list of publishers. Now before the wailing and gnashing of teeth starts, there is no need to panic. We are still publishing roleplaying games and selling them exclusively through RPGNow, DrivethruRPG and the rest of the OneBookShelf (OBS) network. The reason that you can’t find us is that (on OBS at least) we have changed our name to Iron Crown Enterprises!
 
The return of Iron Crown Enterprises to the OBS network is part of a larger change within the business. As I’m sure you’re aware, last year Aurigas Alderbaron LLP and Guild Companion Publications merged. This simplified the company structure, reduced administrative costs and gave everyone more time to focus on creating great RPG products. We are currently processing the necessary legal paperwork to formally rename the company, but we thought it was high time to get the ICE name back in circulation on OneBookShelf ahead of our next product release. Our aim is to bring back a lot of old fans who weren’t aware that Guild Companion Publications were publishing Iron Crown Products and that the increased awareness will bring in new fans and players.
 
You can get all available Iron Crown products from the OneBookShelf network and if you haven’t already, we strongly recommend that you head over there now to see our full catalogue.
 
Visit the Iron Crown Enterprises page on RPGNow >>
 

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Director’s Briefing – January 2017

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
Welcome to 2017
 
Happy New Year to everyone. Welcome to the sixty-eighth Briefing and the first scheduled Briefing of 2017.
 
My reading this year has not involved any new books. Instead for the past few months, I have been rereading Terry Pratchett’s Discworld series and have currently reached Feet of Clay. There are a handful of later books which will be new to me, but for the moment, this is essentially “comfort reading” where I can pick up the book, read a bit, and most importantly put it down again at any point. The last few months have been so hectic that any new fantasy or sf epic would have been spoiled by too many interruptions or would have interfered with my progress on the treadmill. Once you get past the running gags of The Colour of Magic and The Light Fantastic, the books from Equal Rites onwards are true comic gems and remain funny on rereading.
 
In terms of the cinema, the latest addition to the Potterverse “Fantastic Beasts and How to Find Them” was unexpectedly good, although my wife preferred Dr Strange. Pride of place went to Rogue One. Previous Star Wars prequels have not been on a par with the original trilogy. Rogue One was, however, excellent. The body count was extraordinarily high on the hero side for a Star Wars movie – one expects many Stormtrooper casualties and the execution of Imperial commanders for failing, of course – but in retrospect this was inevitable as Rogue One directly leads to Star Wars A New Hope and most of its protagonists do not appear in the original trilogy. Movie continuity must be preserved.
 
A retrospective on 2016
 
As with 2012, 2013, 2014, 2015 and 2016, let us begin with a look back on what was achieved in 2016. We named 2016 as the year of unrelenting perseverance, and it turned out to be so, despite the long shadow of unwanted crises in my workplace.
 
We persevered and a number of successful outcomes have emerged.
 
Eidolon: City in the SkyIn Shadow World, the new version of Eidolon did reach softcover. Terry made progress on multiple fronts – Emer I, Emer II, Haalkitaine, and others of his own devising – as well as making some progress on editing of Priest-King and Lethys. 2017 is a year where we try to get Terry to focus in his writing so that we get completion on at least two Shadow World products this year.
 
Progress on the HARP Bestiary manuscript enabled us to finish the stats for The Guild Adventurer #4, which meant that we could finally publish this long-awaited product. A successful and visible outcome.
 
Colin’s various adventure seed blog posts inspired two module proposals – Trail of the Corrupt and Garden of Rain. The latter by Brad White has arrived in full first draft. Chris Seal has started shipping finished sections of Caer Glais, his adventure module set in the Shatterings. Aaron Smalley has been toiling away on No Quarter under the Crown.
 
HARP Loot for High Adventure Roleplaying RPGIn HARP, as the year drew to a close, we released a new enhanced version of HARP Loot, compatible with HARP Fantasy, HARP Martial Law and HARP College of Magics. This was another successful and visible outcome. HARP Folkways is rattling through the final stages of layout. HARP Bestiary remains stubbornly incomplete in terms of stat blocks. Two new HARP sourcebooks have been commissioned, namely HARP Strongholds and HARP Beyond the Veil.
 
In HARP SF, The Poseidon Gambit has had its first draft edited and is with its creator to complete.
 
Mentalism Companion for ERA2016 was another very good year for Rolemaster software support. The ERA package received various updates to its base software and saw many new datasets released including ERA The Armory, ERA Essence Companion, ERA Mentalism Companion, ERA Channeling Companion and ERA Rolemaster Companion I. Max certainly knows how to persevere relentlessly.
 
2016 saw an enlarged RMU team of Matt Hanson, Dan Henry, Joeri Timmermann, Jonathan Dale and Grahan Bottley bring Arms & Character Law, Spell Law and Treasure Law to stable drafts. Creature Law is receiving critical attention.
 
In December, ICE/GCP attended Dragonmeet for the third time as traders. Drawing on our lessons from 2014 and 2015, we had a very successful convention, generating a modest profit again.
 
GCP was a frequent entrant on the top 15 publisher listing on RPGNow. We continued in the top 2-3% of publishers over the year across all OneBookShelf sites, and in the top two for software products across OneBookShelf all year.
 
Guild Companion Publications Ltd and Aurigas Aldebaron LLC merged into a single company, halving our administrative costs and simplifying our corporate and our legal framework.
 
2017
 
This will be a year of balance – a focus on completion while ensuring that products for the future are commissioned.
 
The first thing you will notice is that we will be formally changing the company name from Guild Companion Publications Ltd to Iron Crown Enterprises Ltd. Expect to see the Iron Crown Enterprises name on the OneBookShelf network soon. The corporate changes will take a little longer to accomplish.
 
For RMU, we will see Creature Law brought to stable drafts as two separate volumes and I will be performing my close edits of the whole RMU set.
 
For HARP, the next release will be HARP Folkways. I will personally be pressing hard to complete HARP Bestiary as soon as possible. The moment that we have a complete HARP Bestiary draft, “Something Wicked” will come into my personal writing focus. We will also be in a position to move forward with adventure modules and the return of the Cyradon setting. HARP Strongholds and HARP Beyond the Veil are not slated to arrive in draft until late in 2017.
 
For HARP SF, the first goal is to complete and release The Poseidon Gambit. The second goal is to commission additional HARP SF products.
 
For Shadow World, we will do our best to ensure that Terry stays sufficiently focused to finish his own writing projects and his editing work
 
In software, we hope that our software creators will continue to support our games and especially be willing to support RMU. We will be seeking out some new opportunities for software support
 
In terms of conventions, we intend to attend Dragonmeet as traders and would like at very least to send a representative to UK Games Expo. We also want to encourage the Order of the Iron Crown to be more active in attending conventions.
 
Until next time
 
All that remains for me to do is wish you all a very Merry Christmas (or other holiday of your choosing) and a Happy New Year. The next scheduled Briefing will be in January 2017.
 
Best wishes,
Nicholas
 
Director, Guild Companion Publications Ltd.
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.

 

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RMC Character Law now an electrum pick!

Rolemaster classic character lawAt Iron Crown Enterprises we’re proud of all of our products regardless of how popular they are. When one reaches the heights of electrum pick on RPGNow however, we’re especially proud. We’re thrilled to announce that this month has seen Rolemaster Classic Character Law become an electrum pick!
 
We would like to offer our sincere thanks to everyone involved in the creation and support of this product and to everyone who has bought it, played it and told their friends about it.
 
Buy Rolemaster Classic Character Law >>
 
RMC Character Law
 
Rolemaster Classic: Character Law marks the return of the original revered Rolemaster system. This volume encompasses the Character Law section of the hallowed “red border edition” Character & Campaign Law and has been completely updated and expanded.
 
The original Character Law pioneered many of today’s gaming concepts and still sets the platinum standard for fantasy RPG character creation. Within these pages you’ll find the power to create the character of your dreams, from the toughest fighter to the most powerful spell caster. Say goodbye to level, racial, and alignment restrictions. Rolemaster Classic: Character Law lets you do it all.
 
Rolemaster Classic: Character Law includes:
 

  • 20 Professions and over 5 dozen skills to choose from
  • A flexible skill system that lets players increase their characters’ skills without absolute restriction
  • A stat system that enables your stats to increase over time
  • Optional rules that add depth and detail to character development
  • A complete set of guidelines for running Rolemaster

Buy Rolemaster Classic Character Law >>
 

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Channeling Companion for ERA out now!

ERA Channeling CompanionWith the continued success of the increasingly popular ERA for Rolemaster e-support package, Iron Crown Enterprises are pleased to announce the release of another expansion module: RMFRP Channeling Companion Module!
 
Channeling Companion Module for ERA
 
The RMFRP Channeling Companion package for ERA includes 3 professions, 14 talent descriptions, 2 critical tables and 48 spell lists with every spell ready to be cast.
 
Get all your friends in one place with the Summoner specialized spells. Create a legend of terror with a devious Warlock. Or hunt the enemies of your religion from within with a Mythic.
 
Believers of all creeds will benefit from the new talents available. You can now get a Dark Aura Sense, increase the power of your destiny with Fortunate Fate, and determine your position with Champion, Chancellor or Invested Follower.
 
Apart from the 6 base lists for each of the 3 new professions, all priests spells are included. Land and water hold no barrier with Land Forms and Aquatic Forms. You can sling all the raw power of your deity using Holy Wrath, Holy Element, Holy Wind, Holy Weapon, and others. Any number of specific priests can be built using specialist spell lists such as Horse Mastery, Insect Mastery, Serpent Law and Voodoo Magic.
 
Buy the Channeling Companion Module now >>
 
Electronic Roleplaying Assistant
 
This module is an add-on feature package for ERA for Rolemaster which is available for free from RPGNow.
 
ERA allows players to create their characters using a step by step wizard, level them up and configure all details in terms of stats, skills and special abilities. These characters can then be added to a running campaign in the adventuring module from which the game master can control all aspects of the game including resolving maneuvers, resistances, resting, and of course, spell casting and combat.
 
Try ERA for free >>
 
Love ERA? Check out our complete range of addition modules:
 
Rolemaster Classic
Character Law
Spell Law
Arms Law
Armory
Shadow World Module
Combat Companion
Rolemaster Companion I
 
Rolemaster Fantasy Role Playing
Core and Character Law
Spell Law
Arms Law
The Armory
Shadow World Module
Combat Companion
Mentalism Companion
Essence Companion
 

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Director’s Briefing – December 2016


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Welcome
 
To the sixty-seventh Briefing and the twelfth scheduled Briefing of 2016.
 
Dragonmeet 2016
 
John, Colin, Chris and myself attended Dragonmeet with all of us manning the stand at various points of the day. Due to an unfortunate mixup, Chris did not get a designated table for his game early enough to recruit sufficient players in time to make his scenario viable. Despite this glitch, we had some very interesting conversations with fans and (potential) freelancers, and we sold a reasonable number of books, and three lucky fans won prizes in our stand raffle.
 
Looking forward to next year, we hope to have some appropriate banners made so that we can give our stand greater impact. We also want to see more ICE gaming scenarios being run.
 
HARP
 
HARP Loot for High Adventure Roleplaying RPG
 
HARP Loot went on sale last month; the master proof copies of both softcover and hardcover arrived in time for me to sanction a short batch which we received in time for Dragonmeet. You can now purchase HARP Loot in pdf, softcover and hardcover from OneBookShelf. There is a 5 USD discount available for bundle purchases of pdf and softcover/hardcover.
 
Terry is in the last few pages of the layout of HARP Folkways. I will then need to check that all is well with it. My expectation is that we will make HARP Folkways the first product launch of 2017.
 
 
 
ERA for Rolemaster
 
ERA Channeling CompanionMax has completed another ERA dataset. This time, he brings you RMSS Channeling Companion. This adds all the professions, spell lists, talents and critical tables from the Companion
 
You can purchase the dataset from OneBookShelf directly via THIS LINK.
 
Max continues to make improvements to the baseline packages. If you have already downloaded the base ERA packages, and you have registered to receive emails from publishers on the OneBookShelf network, then you may already have received emails indicating that files have been updated. Please download at your convenience.
 
More on HARP, Shadow World, and RMU
 
Colin, John Duffield and I are all trying to get our respective portions of HARP Bestiary completed, and being variously derailed.
 
Terry is in at least three places at once – Emer I, Emer II, and Haalkitaine. (When he’s not laying out tables for HARP Folkways, that is).
 
The full draft of Garden of Rain, a new Rolemaster/HARP module from Brad White, has arrived and is on my editorial intray.
 
Chris Seal has sent in substantial chunks of Caer Glais, a new module to be set in the world of Mithra (but not in Anias or Cyradon), so that is jostling for attention in the editorial intray.
 
In a pause for air, Jonathan Dale did a consistency sweep of RMU Spell Law (to check the amendments from Graham Bottley) against the current version of RMU Arms and Character Law. He’s now returned to RMU Creature Law.
 
Until next time
 
All that remains for me to do is wish you all a very Merry Christmas (or other holiday of your choosing) and a Happy New Year. The next scheduled Briefing will be in January 2017.
 
Best wishes,
Nicholas
 
Director, Guild Companion Publications Ltd.
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.

 

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City of Archendurn now an electrum pick

City of ArchendurnIron Crown Enterprises are thrilled to announce that the City of Archendurn is now an electrum pick product on RPGNow.
 
We would like to extend our thanks to everyone who has bought and supported ‘City of Archendurn’ and offer a special congratulations to the author Aaron Smalley on the creation of a truly great product.
 
Buy City of Archendurn >>
 
City of Archendurn
 
The City of Archendurn is the capitol of the kingdom and your first portal to adventure on the world of Aernth, a medieval fantasy setting with Celtic overtones, tempered with a dash of gritty realism.
 
In this 57-page module, you will find a richly detailed living city, illustrated with color street-maps and floor plans of selected buildings. NPCs from all walks of life from reigning monarch to humble tradesman are described, many with complete Rolemaster and HARP statistics. Real people for real role-playing opportunities rather than cardboard cutouts. Your players will want to make Archendurn their headquarters; their characters will have a place to call home. A superb set of extended adventure hooks will help you to get your next great campaign underway.
 
If you have your own world, do not despair. You’ll find that Archendurn can be slotted into most fantasy settings with a minimum of fuss, saving you the time and effort needed to design a complete metropolis.
 
City of Archendurn is fully compatible with Rolemaster (RMSS/FRP and RM Classic) and HARP.
 
Buy City of Archendurn >>
 

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