19 tips for running a great tabletop roleplaying game (specifically Rolemaster)

GMing a game can be a daunting task, especially if you haven’t done it much before or if you’re playing with a new group. That’s why we thought you might enjoy some helpful hints and tips on GMing from ICE fans and followers on how to make your game the best it could possibly be.
 
When I originally asked people to send in their hints and tips for running a great game, I specifically asked for tips on ‘running a great game of Rolemaster’. However, I’m pleased to say that the majority of the tips could just as easily be used when GMing HARP, Spacemaster, HARP-SF or any other tabletop roleplaying game.
 
So, hopefully you will enjoy these tips and find them useful. If you have any specific questions about running Rolemaster, Spacemaster, HARP, HARP-SF or any ICE game, visit the ICE forum where we have thousands of helpful GMs and fans who may have some advice.
 
So, without further ado, here are our 19 tips for running a great tabletop roleplaying game (specifically Rolemaster):
 

    Always, above all else, Have fun! As GM’s we often forget that we are doing this to have fun as well and if you are not having fun, then in my opinion, you are doing it wrong.
     
    Find what works best for you. There are a tonne of apps, VTTs and other tools to make the process of managing a game easier. Try them out and use whichever you find most useful.
     
    This might be controversial, but decide early on how deadly you want things to be for your PCs. If you want maximum havoc, use the critical charts exactly as rolled no matter what. If you want more stability, don’t be afraid to fudge those charts away from the occasional instant death result to a mere maiming.
     
    The dice are a supplemental aid, not god. Don’t let a bad die roll get in the way of fun and story development.
     
    Ask your players what type of quests, campaigns and settings they like to participate in, then design your game with that in mind. Players constantly facing stuff that they don’t find interesting will lose interest and perhaps quit your group.
     
    The Boy Scout motto: Be prepared
     
    If you have newer players, take time up front to ask them questions about their character and answer any questions they may bring up; as we all know, sometimes they don’t want to say something for appearing “ignorant”
     
    Have some tables of random encounters, items, NPCs etc that you can refer to quickly in case you need them.
     
    Don’t get overwhelmed by everything. Pick the rules and concepts that suit you and your players and pare the game down to a fun playable level to match your style of roleplaying. You don’t need to follow the book to the letter.
     
    Pre generate characters (especially if playing with people that are new to the hobby)
     
    Be flexible, adapt your plot to the players action, don’t try to railroad your players into your plot.
     
    Give all players the weapon hit charts for quick reference and get them to look up their own attacks.
     
    Don’t be afraid to have fun with NPCs. You’re not a member of the Royal Shakespeare Company and nobody expects literary excellence from you, just make them memorable and distinctive.
     
    Be consistent in rulings. If it was this way the last time you played, it should be that way again.
     
    Let the random events created by fate and the PC’s actions create the story.
     
    Don’t try to be a story teller, let the players drive the story with the actions of their characters.
     
    Design your adventures around villains doing things. Leave as much as possible of the adventure unscripted as so to allow the players to roam free.
     
    Hook your players through events and rumours instead of trying to railroad them through a story line.
     
    Always give your players choices, and be ready with consequences (good and bad) for those choices. Try to include some moral dilemma to the choices.

 

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Real life critical fumbles – Exercise

No matter how many adventures you’ve been on, no matter how many foes you have defeated and no matter how many villages you have saved, everyone has moments when they’re not fully paying attention or when they’re a little too hung over or when they are simply having a bad day.
 
That’s why fumbles exist, because no one is always at their best. In gaming terms fumbles can happen at any time and lead to you injuring yourself, injuring your friends or aiding your enemies, but fumbling in real life can be no less disastrous and fumbling whilst trying to exercise can lead to injuring yourself, injuring others or loss of life.
 
Exercise real life critical fumbles:
 

01 – 25 You push yourself pretty hard and now you’re tired. You’d better sit down and have a glass of water.
26 – 30 You’re working out so hard that sweat gets in your eyes. -10 to all perception checks.
31 – 40 You concentrate too hard on your upper body and really over do it. -10 to all manoeuvres using the top half of your body for two days.
41 – 50 You push yourself too hard and pull a muscle. -5 hits and -5 to BMR for 3 days.
51 – 60 You slip whilst climbing a rope and slide 10 feet down. -5 hits, -10 to all manoeuvres using your hands for a week.
61 – 65 You are momentarily distracted whilst running on a treadmill, lose your balance and are catapulted off the back. -20 hits, prone for 5 rounds.
66 You attempt to do a push up but you realise too late the ground is quick sand. You have 30 rounds to attract someone’s attention and get them to help you or you will die.
67 – 70 You go out running in your summer gear but when you are miles from home the weather suddenly changes to freezing rain and gales. B cold critical.
71 – 80 You take the stairs to exercise but miss your footing and fall down three flights. -25 hits, B impact critical.
81 – 85 You accidentally drop a dumbbell on your head. -20 hits, B impact critical, prone for 20 rounds.
86 – 90 Whilst out running you aren’t paying attention and fall in a ditch. Your leg is broken. You then realise that you have fallen into a sett occupied by some very angry badgers who fail to see the funny side. Broken leg, -25 hits, 5 x A slash criticals.
91 – 95 Whilst doing yoga, you follow your instructors instructions and clear your mind. Unfortunately you clear it so much that your latent magical ability comes to the fore and before you know it all the yoga mats in the building burst into flame as uncontrolled magical energy bursts from within you. C heat critical, -25 hits, you can never go back to that yoga studio.
96 – 99 You have worked out so much that you are now chiselled and sculpted like a Greek god. On seeing you, a local thug thinks that your obvious strength is a challenge and a fight ensues. Unfortunately, despite the muscles, you have no training in any form of brawling or combat. -30 hits, C impact criticals, prone for 10 rounds.
100 You have been working out for over a year to get the perfect physique to attract that special someone. You attempt a chin-up on a door frame to impress them and accidentally pull the doorframe down. A brief moment of panic is followed by the complete collapse of the building you were stood in. It comes down on top of you. Death in 1 round.

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Director’s Briefing – March 2019

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
To the ninety-fourth Briefing and third scheduled Briefing of 2019.
 
 
Licenses
 
John Seal has been working hard with future licensees (and I have occasionally pitched in with the odd email.) Expect a new Spanish license for HARP to be formally announced soon.
 
 
RMU
 
Continued strong progress is happening with RMU. Aaron has been cross-referencing talents and flaws and enforcing consistency among all the lists. He has updated all of the creatures to reflect corrections to the talents. More work ongoing there.
 
 
HARP Fantasy and HARP SF
 
Terry is reading his way through HARP Garden of Rain for artwork direction purposes, while Joel Lovell has been reworking the author’s maps for us.
 
The author of HARP Subterfuge has sent through some minor amendments and corrections – which I will duly make. Meanwhile I am deep in my editing queue, shuttling between the various manuscripts according to the duration of the available timeslot and which computer I have to hand. To give you a sense of some of the topics being covered in HARP Beyond the Veil, I extracted a second excerpt from the early chapters and you should find it in the March issue of the Guild Companion.
 
 
Shadow World
 
Terry is hurtling towards completion of the Haalkitaine draft, finishing off the adventures and RMC stats at the moment. I am hoping that it will be in my editing queue later in the month.
 
I do mean it about being interested in RMU stats for Shadow World, and indeed new adventure modules for Shadow World.
 
 
Until next time
 
The next scheduled Briefing will be in April 2019
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.

 

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Snuggle Monster for HARP

 
To celebrate Valentine’s Day, we have created a new monster and a new spell for you to use in your next HARP adventure. Ladies and gentlemen, I give you the Snuggle Monster!
 
 
SNUGGLE MONSTER
 
Name: Snuggle Monster
Level: 4
Size: Medium
BMR Type: Quadruped : Biped
BMR: 31:14
 
# Enc: 1
Outlook: Aggr.
Treasure: NNN
 
DB 54
Hits 96
Init 17
 
Stamina 91
Will 46
Magic 62
 
ATTACKS
Hug Attack – Medium Crush 77
 
BLOOD MAGIC
 
Heart’s desire
PP Cost: 6 Spell Type: Utility
Range: 50’ RR: Magic
Duration: 1 minute/rank
Description: Instantly causes the target to believe that the caster is their true love, the being that they most desire and want to be with. The target will be compelled to approach the caster and attempt to woo them.
 
Scaling Options:
Each additional target +3
Additional 50’ +1
+ 1 minute +3

 
SKILLS
Acrobatics (5) 44, Brawling (10) 67, Endurance (5) 36, Jumping (12) 71, Navigation (6) 33, Perception (12) 58, Resistance – Magic (10) 62, Resistance – Stamina (15) 91, Resistance – Will (7) 46, Stalking & Hiding (15) 114, Hug Attack – Medium Crush (15) 77, Use Blood Magic: Heart’s Desire (15) 84, Foraging/Survival Water (3) 26
 
TALENTS
Agile Defense, Blazing Speed, Critical Resistance (Minor) (Crush), Extremely Nimble, Immunity to Stuns, Instinctive Defense, Lightning Reflexes, Quiet Stride, Skill Specialization (2x Use Blood Magic: Hearts Desire), Subtle, Active Blood Magic (Heart’s desire)
 
DESCRIPTION
Very little is known about what the Snuggle Monster looks like. Any creature that comes within range of its spell instantly believes that it looks their true love and the creature that they desire most in the entire world.
Those that have resisted the magic of the Snuggle Monster say that they are unlike any creature they have ever seen before. The Snuggle Monster has no head to speak of, just four powerful limbs connected by a muscular trunk. With the exception of their hands, the beast is covered all over in long, bright pink fur. This fur hides the large mouth at one end of the creature’s body which contains a large number of sharp teeth used for ripping apart flesh.
 
LIFESTYLE
The Snuggle Monster is a solitary creature. Only one is thought to exist in the world and nothing is really known about its origins.
 
The Monster moves around its territory slowly and quietly, listening for any creature that might make a decent meal. It has very good hearing and moves so quietly so as not to interrupt its search for prey. When it is not hunting, it will rest quietly, always vigilant for would be attackers or potential prey.
 
ABILITIES AND COMBAT
The Snuggle Monster gives off an aura that will affect all creatures within a 100 foot radius. Their magic makes any creature that sees them believe that the Snuggle Monster is actually their one true love and the being that they desire most in the entire world. For animals and monsters, this results mostly in displays of affection and them following the Snuggle Monster around. If this becomes an inconvenience, the Snuggle Monster is more than capable of killing any creature smaller than it, and quite a few larger creatures as well.
 
When a sentient being comes across the Snuggle Monster and is put under its spell, the individual will approach the Snuggle Monster and attempt to woo it. Ultimately they will try to embrace the monster. At this point the Snuggle Monster will stand on its hind limbs and hug the individual, crushing them to death with its strong embrace.
 
Should the Snuggle Monster attract the attentions of a creature that it doesn’t believe it can kill or eat, it can interrupt its aura, making the creature see the Snuggle Monster as it actually is. The confusion allows the Snuggle Monster enough time to make its escape.
 
 
We hope you enjoy this monster (and spell) and that you enjoy using them in your next HARP adventure. Happy Valentine’s Day everyone!
 

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Roleplaying adventure hooks – Science Fiction

 
Looking for inspiration for your next science fiction roleplaying adventure? Then look no further! We’ve put together these three adventure hooks to give you some ideas for your next gaming session. Enjoy!
 
 
The greater good?
 
Members of a previously unknown alien race make contact with the PCs and offer them access to ground-breaking technology and all the fame and wealth that will come with it. However, in return, they want the PCs to aid them in a coup on their home planet.
 
Synopsis
 
Attracted no doubt by the party’s strength, intellect and desire for wealth and power, a new race offers them new technology in exchange for aiding them in a coup. The PCs will have to wrestle with their morals as these ambassadors clearly do not have good intentions for their home planet. Perhaps there is a way to get the technology and prevent the coup?
 
 
Gods among men
 
Whilst exploring an isolated planet on the outskirts of the galaxy, the party is accosted by an alien race. They claim to be Gods and are not best pleased about the trespass on their world.
 
Synopsis
 
Are they Gods? They’re certainly very powerful but surely Gods don’t exist? These ‘Gods’ hate anything not of their own creation and are very aggressive towards the party. The characters have a choice, leave the planet, try to find out more about the ‘Gods’ and their powers or attempt to fight them off and take control of their world.
 
 
Intergalactic poachers
 
A newly discovered planet contains a wealth of new species and masses of precious metals and minerals. While the proper documentation and legislation is put in place to protect it, its discoverer needs a group of trustworthy individuals to stay in orbit around it and protect it from anyone that might want to steal from, or in any way damage the new planet.
 
Synopsis
 
News of the new planet’s discovery will spread fast and anyone in the vicinity looking to make a quick buck will be turning up hoping to get a piece of the action. The party will need to devise a way of keeping an eye out and defending the planet or come up with a plan to strip the planet of its resources and keep the wealth for themselves.
 
 
Enjoyed these? Check out our previous adventure hook posts:
 
Adventure Hooks #1
Adventure Hooks #2
Adventure Hooks #3
Adventure Hooks #4
Adventure Hooks #5
Adventure Hooks #6
Adventure Hooks #7
Adventure Hooks #8
Adventure Hooks #9

 
 
If you think you could turn one of these adventure hooks (or one of your own creation) into a full blown adventure module for publication, we’d love to hear from you – Get in touch >>
 

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Spacemaster books now electrum picks

 
Iron Crown Enterprises are thrilled to announce that the Spacemaster 2nd Edition GM book, Player book and tech book are now all electrum pick products on Drivethru RPG!
 
Under 4% of products on Drivethru RPG have reached this accolade and it is great that all three of these Spacemaster 2nd Edition books are so well thought of.
 
Thanks to everyone who has bought and supported these products. Our dedicated fans are our lifeblood. We wouldn’t exist without you.
 
If you haven’t seen them yet, below is some information about each of the products with links to buy them from DRivethru RPG.
 
The Spacemaster system is usable in a variety of environments, from a dark near future of post-holocaust Earth to a culture of high-tech exploration to a distant time when civilisation has fallen to superstitious ruin. Spacemaster 2nd Edition can also be integrated with Rolemaster 2nd Edition -used together they set the stage for sweeping, coherent, science-fantasy and multi-genre campaigns.
 
Spacemaster 2nd edition GM book
 
Spacemaster 2nd Edition GM Book
 
This is the GM Book of ICE’s original science-fiction roleplaying game (Spacemaster 2nd Edition), containing generation rules for solar systems, planets, cultures, businesses, and scenarios, and a wealth of information of the Terran Empire of 9,000 years in the future, and a complete starting adventure.
 
Buy now >>
 
 
 
 
 
Spacemaster 2nd edition Player Book
 
Spacemaster 2nd Edition Player Book
 
This is the Player Book of ICE’s original science-fiction roleplaying game (Spacemaster 2nd Edition), containing character creation rules, personal combat, psionic rules and general adventuring rules.
 
Buy now >>
 
 
 
 
 
 
Spacemaster 2nd edition tech book
 
Spacemaster 2nd Edition Tech Book
 
This is the Tech Book of ICE’s original science-fiction roleplaying game (Spacemaster 2nd Edition), containing equipment, vehicles for on and off planets, rules for constructing and repairing machines and organisms, plus an arsenal of attack and critical tables.
 
Buy now >>
 
 
 
 
 
All three of these products are available now for just $5 at Drivethru RPG.

 

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Director’s Briefing – January 2019

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome to 2019
 
Happy New Year to everyone. Welcome to the ninety-second Briefing and the first scheduled Briefing of 2019.
 
Over the course of 2018, I managed to read Elizabeth Moon’s Paladin’s Legacy quintet, Terry Brook’s Legends of Shannara duology, and multiple Valdemar trilogies from Mercedes Lackey. My holiday reading was the Evermen quartet by James Maxwell and his Shifting Tides quartet. The Evermen cycle features a rune-based magic where spells are inscribed onto surfaces before being invoked through incantation and used by bladesingers for combat and to create multiple forms of constructs. The Shifting Tides is a completely different setting set in an analogue of classical Greece and the wider Mediterranean where ogres, giants, furies, merfolk, sea serpents and dragons are forms taken by shapeshifters – but if they spend too long in the wild form, they lose their humanity and ability to change back.
 
 
A retrospective on 2018
 
As we have done since 2012, let us begin our year with a look back at the previous year. We had hoped 2018 to be the partitioned year. It turned out to be a year of delays.
 
In the convention arena, we had an ICE presence at GenCon for the second time thanks to our friends at Pointy Hat Games and a team of loyal fans, although Terry was unable to attend. The UK team had our fifth stand at Dragonmeet.
 
Jaiman for Shadow World cover artThe goal had been to have two, perhaps even three, full Shadow World manuscripts to publication. In the end, only Shadow World: Jaiman: Land of Twilight made it to release.
 
In HARP Fantasy and HARP SF, the army of freelancers suffered various trials and tribulations so there were no new product releases. However, four manuscripts have reached essentially complete text status and were in the editing queue by the end of 2018.
 
Software support for HARP and Rolemaster continued through AutoHARP and ERA, with four new datasets being released for ERA.
 
RMU’s Creature Law refused to reach the much sought-after singularity.
 
ICE is in discussions with new potential licensees.
 
 
2019
 
One way or another, we are going to bring RMU to a resolution this year. As you know, Creature Law is to be split into two volumes. I have decided that Creature Law volume 1 will be essentially those creatures that appeared in the original Creatures & Treasure product. Everything else including the creature creation materials will have to wait to the second volume for publication. I have also requested the team to indicate what sort of assistance they feel they need to complete the rejigging of creatures.
 
In the convention arena, ICE will have a presence at GenCon, once again through our friends at Pointy Hat Games. The UK team will also be at Dragonmeet as traders.
 
For Shadow World, Terry is mostly working on the Haalkitaine manuscript with occasional forays into Emer IV. We would really like to see both of those manuscripts come to publication this year. In terms of other Shadow World authors and their manuscripts, Priest-King of Shade is now in my editing queue, while Lethys is receiving a deep editing pass by a freelance editor.
 
For HARP Fantasy and HARP SF, 2018 ended with four products in my editing queue. The adventure module, HARP Garden of Rain, and the sourcebook, HARP Subterfuge, have both completed editing. (Finishing the editing on Subterfuge is why the Briefing is so late – I wanted it complete before anything could go wrong with my predictions.) HARP SF Poseidon Gambit is next in the queue, and will be followed by the completion of the editing of HARP Bestiary. HARP Beyond the Veil, HARP Strongholds, HARP SF Vehicles Compendium, Caer Glais (the followon sourcebook/campaign module to Wedding in Axebridge) and Dark Hunt (the sequel to HARP Garden of Rain) are all in progress. I am still quietly working on Something Wicked, Something Wondrous.
 
For Cyradon, Colin has a long list of tasks to complete on the main Cyradon sourcebook, but I will let him report on his successes as he works his way through the tasks.
 
 
Until next time
 
Off to commission lots of fantastic new artwork and then some more happy editing. The next scheduled Briefing will be in February 2019
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.

 

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Director’s Briefing – December 2018

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
To the ninety-first Briefing and the twelfth scheduled Briefing of 2018.
 
 
Dragonmeet 2018
 
The ICE team attended the Dragonmeet convention, setting up our stall and bedecking it with enticing products, including both hardcovers and softcovers of Shadow World: Jaiman: Land of Twilight. Dragonmeet continues to grow in size and had its largest number of attendees ever. A very successful convention in terms of sales (we sold out of Jaiman hardcovers and a number of other titles). We also had some useful discussions with three potential authors, a new artist, and another potential foreign language licensee.
 
 
Shadow World
 
Terry is back to work on Shadow World with Haalkitaine manuscript. He is also considering doing a small adventure set in SW Emer.
 
 
Rolemaster
 
Aaron Smalley has joined Joeri and Jonathan in battling RMU Creature Law. I may add additional support to help them get Creature Law finally under control and en route to completion.
 
Max has also sent through updates for the core ERA for Rolemaster software package so those will be uploaded very shortly for you to download at your convenience.
 
 
HARP and HARP SF
 
HARP Garden of Rain has been completed. I performed an editing pass, and the author was able to make the requisite changes very quickly. I’ve performed a second editing pass. HARP Garden of Rain is now ready textually so needs artwork commissioned and layout undertaken. Bradley is now working on a second adventure module for us – Dark Hunt.
 
The author of HARP Subterfuge has completed all of his minor corrections and the final draft is now with me for a final editing pass, with the only significant tasks being to double-check the balance of the Ninja profession and carefully check the new spells for the Beguiler and the Nightblade.
 
On HARP Bestiary, I have completed all of Colin’s chapters. He’s sent his amendments through and I am now happy with his chapters. John’s chapters are next.
 
Joel has sent a nearly final draft of the text and a huge bundle of art for HARP SF Poseidon Gambit.
 
 
Until next time
 
All that remains for me to do is wish you a very merry Christmas (or your choice of holiday).
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.

 

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Tabletop roleplayers gift guide 2018

It’s that time of year when you need to start thinking about what gifts you are going to get your nearest and dearest for Christmas. It’s always difficult. You want something that shows how well you know them and how much they mean to you without being cliched and boring.
 
To help, we’ve put together a gift guide for the Iron Crown Enterprises fans in your life. It includes ICE related products that perhaps you didn’t know existed as well as a variety of other gift ideas which we think they might like.
 
It is worth noting that a lot of these links will take you to Amazon. It is not that this is necessarily the best or cheapest place to buy them, or the ICE recommends that you buy them from here. Other stores (online and offline) are available and we recommend shopping around to find the best deal.
 
Now, on with our list:
 
High Adventure Fantasy Roleplaying (HARP) coverHARP Fantasy
 
Many of you and your loved ones may already own the immensely popular HARP Fantasy. It features comprehensive yet swift, “high adventure” play, supported by mechanics such as fate points, a scalable spell system and story-driven character advancement. It is perfect for anyone looking for a new game this Christmas. Want to expand your HARP Fantasy gaming? There’s also a collection of rules expansions and adventure modules available including the recently released HARP Folkways and A Wedding in Axebridge.
 
Find out more about HARP Fantasy on the ICE website or visit Drivethru RPG to buy it now.
 
 
Middle Earth throw
Middle Earth throw

 
As you’re probably aware, we’re big fans of Tolkien here at Iron Crown Enterprises, so when I saw this Middle Earth map throw, I knew it had to go on the list. Whether you’re going to hang it on a wall or have it on the floor, it’s a really interesting and cool piece of Tolkien memorabilia. A great gift for the house-proud hobbit or decorating dwarf… Also a great gift for general geeks, nerds and literature fans.
 
Buy it now >>
 
 
Mimic dice bag
Mimic dice bag

 
I love dice. I think most tabletop roleplaying game enthusiasts have a special place for dice in their hearts. What I don’t have, and what I suspect a lot of gamers don’t have, is a special place for their dice outside of their heart (i.e. a dice bag). If you’re going to get one, why settle for anything less than awesome? This mimic dice bag is just that.
 
Buy it now >>
 
 
 
Iron Crown Mugs
Iron Crown mugs

 
We’re not particularly good at promoting it, but we sell a small selection of Iron Crown related merchandise including mugs, hats, glasses and T-shirts from our ICE Café Press shop. We’ve got some brilliant stocking fillers and small gifts for the Iron Crown fan in your life. This ICE mug is my favourite (I have one at home) and the perfect gift for any discerning Iron Crown Enterprises fan.
 
Buy it now from the ICE Café Press shop
 
 
 
Beren and Luthien by JRR Tolkien
Beren and Luthien deluxe edition

 
The tale of Beren and Luthien by J.R.R. Tolkien and edited by Christopher Tolkien was released earlier this year for the first time as a continuous standalone story.
 
In this book Christopher Tolkien has attempted to extract the story of Beren and Lúthien from the comprehensive work in which it was embedded. To show something of the process whereby this legend of Middle-earth evolved over the years, he has told the story in his father’s own words by giving, first, its original form, and then passages in prose and verse from later texts that illustrate the narrative as it changed. Presented together for the first time, they reveal aspects of the story, both in event and in narrative immediacy, that were afterwards lost.
 
Illustrated by Alan Lee, this deluxe edition is a great addition to any Tolkien fan’s book collection.
 
Buy it now >>
 
Leather notepad
Leather notebook

 
Whether you are a player or a GM, when you’re playing a tabletop roleplaying game, notepads are always helpful. This beautiful leather notebook will put you in the right frame of mind and is the perfect place for you to keep all your adventuring notes. It could also be used for none RPG note taking. But everything is better with games.
 
Buy it now >>
 
 
ERA for RolemasterElectronic Roleplaying Assistant (ERA) for Rolemaster
 
If you know someone who loves Rolemaster and they don’t have the ERA, this is the perfect gift for them. The ERA is an e-support product that takes the sting out of game admin. Players can create their characters using a step by step wizard, level them up and configure stats, skills and special abilities. Game masters can resolve manoeuvres, resistances, resting, and of course, spell casting and combat.
 
The core application is free and can be downloaded here. To expand on the apps capabilities, there are a number of add-ons which can all be bought through Drivethru RPG. A complete list of these add-ons can be found HERE.
 
 
Library candles
Library candles

 
Want your room to smell like your favourite author? Now you can! Paddywax have put together a series of scented candles based on literary greats. From Shakespeare (papyrus, palm and eucalyptus) to Jane Austen (Rosewood, Jasmine and Gardenia), they have a selection of different authors and a selection of different scents. Even if you’re not into literature at all, scented candles are always popular so why not go with something a little more interesting than your run of the mill vanilla candle.
 
Buy it now >>
 
 
Alien ovomorph cookie jar
Alien Ovomorph cookie jar

 
I’m pretty sure that I shared this on our Facebook and Twitter pages when I first saw it. It’s awesome there’s no denying and a must have for any fan of any of the Alien films. A super must have for any fan of any of the Alien films that also has a lot of cookies and needs somewhere to store them. Could also be used to store dice, minis, stationary, flowers, well… lots of things.
 
Buy it now >>
 
 
 
 
Jaiman for Shadow World cover artShadow World: Jaiman: Land of Twilight
 
Jaiman is our most recently released product so it might be a good bet that your ICE loving loved one doesn’t yet have it. On top of that, it has just been released in hardcover and softcover.
 
“Between the Forbidden Sea and the Barren Waters lies Jaiman, a majestic continent of powerful cultures in conflict. The Forces of the Unlife and the armies of the Dragon Lords seem destined to clash again; Men and Elves must fight or flee.”
 
This Second Edition of Jaiman contains updated and greatly expanded text, an updated timeline with many new events, stats for Rolemaster Classic/RM2 and RMSS/ RMFRP, a new Jaiman map for the GM to give to PCs, eight adventures, including four extended scenarios that link to form a massive quest and layouts including the Dragon Lord’s citadel, and the catacombs of the ancient kings of Tanara.
 
Available now in pdf, hardcover and softcover from Drivethru RPG.
 
 
Fantasy art and RPG maps cover
How to draw fantasy art maps

 
I love fantasy maps. I think a lot of RPG players love fantasy maps. A lot of fantasy fiction fans probably like them too. Then there’s the cartographers. This book is a great resource for anyone interested in fantasy maps and creating their own fantasy maps. Whether you are a GM looking to create jaw-dropping maps for their next campaign or just a budding cartographer looking for a different take of map making, this is a great book for you.
 
Buy it now >>

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Roleplaying adventure hooks

 
Looking for inspiration for your next roleplaying adventure? Then look no further! We’ve put together these three adventure hooks to give you some ideas for your next gaming session. Enjoy!
 
 
Stupid is as stupid does
 
You enter a small town and find the townsfolk are unusually… stupid. They’re terrified of anything they can’t understand and resort to violence very quickly.
 
Synopsis
 
The town mayor has used his magical abilities to reduce the intelligence of everyone in the town. He claims they are happier this way. That they don’t worry about anything and they are easier to manage. The townsfolk seem happy enough but the adventurers will need to decide whether they are willing to leave the people under the mayors spell or do something about it.
 
 
An uneasy alliance
 
Dwarves and elves have worked together to create civic infrastructure that combines the best of mechanical design and magic… but things are starting to fall apart.
 
Synopsis
 
Things have started to go wrong with some of the new infrastructure designed by the dwarf and elf alliance resulting in some accidental deaths. Designers and builders on both sides are at each others throats. Your party needs to calm things down and get to the bottom of what (or who) is behind the problems.
 
 
Are we being followed?
 
As you go about your normal adventures, you spot a doll and realise you’ve seen it before… A number of times…
 
Synopsis
 
There’s a creepy looking doll that you’ve seen around the place. At first you thought it was just a popular style of doll but now it has started to show up in some weird places. How and why is it following you and What or who is behind it?
 
 
Enjoyed these? Check out our previous adventure hook posts:
 
Adventure Hooks #1
Adventure Hooks #2
Adventure Hooks #3
Adventure Hooks #4
Adventure Hooks #5
Adventure Hooks #6
Adventure Hooks #7
Adventure Hooks #8

 
 
If you think you could turn one of these adventure hooks (or one of your own creation) into a full blown adventure module for publication, we’d love to hear from you – Get in touch >>
 

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